How to create buttons with custom forms in QT
I'm trying to create a sequence of custom arrow buttons in Qt, but I couldn't find a way. I need something like the buttons that you can see in the following figure to control the workflow of my program and guide the user through it. The texts of the images should be "Step 1", "Step 2" and "Step 3". I'm sorry for the mistake. Any help or suggestion is greatly appreciated. Thanks for your help.
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header file:
public:
void paintEvent(QPaintEvent* event); //--> drawing triangles
void createPushButtons();
const static int firstButtonX = 0; //--> topleft corner x value of first button
const static int firstButtonY = 0; //--> topleft corner y value of first button
const static int buttonWidth = 50;
const static int buttonHeight = 30;
const static int triangleWidth = 30;
QList<QColor> colors; //--> button colors
Cpp file:
I fill the list of colors with the colors of the buttons.
colors.append(Qt::red);
colors.append(Qt::blue);
colors.append(Qt::yellow);
and call the function createPushButtons();
to create pushButtons.
void MainWindow::createPushButtons()
{
QWidget * wdg = new QWidget(this);//--> widget contains pushButtons
wdg->setObjectName("buttonWidget");//--> I set object name in order to catch widget and pushButtons in PaintEvent()
setCentralWidget(wdg);//--> I add widget to app main layout
for(int i=0; i<colors.size(); i++)//--> Button count and color count must be same.
{
QPushButton *btn = new QPushButton(QString::number(i)+". button",wdg);//--> create pushButtons in parent wdg
btn->setGeometry(firstButtonX + (buttonWidth+triangleWidth)*i, firstButtonY, buttonWidth, buttonHeight);//--> I set geometry for pushButtons
btn->setStyleSheet(QString("background-color: %1;border-style: outset;border-width: 0px;").arg(colors.at(i).name()));//--> I change background color and clear border
}
}
void MainWindow::paintEvent(QPaintEvent *event)
{
QWidget *wdg = findChild<QWidget *>("buttonWidget");//--> I catch my widget
QList<QPushButton *> buttons = wdg->findChildren < QPushButton *>();//--> I find pushButtons
for(int i=0;i < buttons.size(); i++)
{
int x = buttons.at(i)->pos().x();//--> measurements for triangle
int y = buttons.at(i)->pos().y();
int w = buttons.at(i)->width();
int h = buttons.at(i)->height();
QRect r(x+w,y,triangleWidth,h);//--> I create rectangular area between pushButtons
QPainter painter(this);
qreal point3X = x+w + triangleWidth;//--> triangle corners
qreal point3Y = y + h/2 ;
qreal point1X = x+w;
qreal point1Y = y;
qreal point2X = x+w;
qreal point2Y = y+h;
QPainterPath path;
path.moveTo (point1X, point1Y);
path.lineTo (point2X, point2Y);
path.lineTo (point3X, point3Y);
painter.setPen (Qt :: NoPen);
if(i != buttons.size()-1)//--> I paint rectangular and triangle
{
painter.fillRect(r, QBrush (colors.at(i+1)));
}
painter.fillPath (path, QBrush (colors.at(i)));
}
}
result
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If you don't want to do the whole painting yourself, you can use the three regular QPushButtons
s setIcon()
to contain your own graphic section in three parts, as if you set the property flat
to true.
You probably need to group them in the parent widget to control their position and sizes depending on your layout.
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