How to create buttons with custom forms in QT

I'm trying to create a sequence of custom arrow buttons in Qt, but I couldn't find a way. I need something like the buttons that you can see in the following figure to control the workflow of my program and guide the user through it. workflow guide buttons The texts of the images should be "Step 1", "Step 2" and "Step 3". I'm sorry for the mistake. Any help or suggestion is greatly appreciated. Thanks for your help.

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3 answers


header file:

public:

void paintEvent(QPaintEvent* event); //--> drawing triangles
void createPushButtons(); 
const static int firstButtonX = 0; //--> topleft corner x value of first button 
const static int firstButtonY = 0; //--> topleft corner y value of first button 
const static int buttonWidth = 50;
const static int buttonHeight = 30;
const static int triangleWidth = 30;
QList<QColor> colors; //--> button colors

      

Cpp file:

I fill the list of colors with the colors of the buttons.

colors.append(Qt::red);
colors.append(Qt::blue);
colors.append(Qt::yellow);

      



and call the function createPushButtons();

to create pushButtons.

void MainWindow::createPushButtons()
{
    QWidget * wdg = new QWidget(this);//--> widget contains pushButtons
    wdg->setObjectName("buttonWidget");//--> I set object name in order to catch widget and pushButtons in PaintEvent()
    setCentralWidget(wdg);//--> I add widget to app main layout

    for(int i=0; i<colors.size(); i++)//--> Button count and color count must be same.
    {
        QPushButton *btn = new QPushButton(QString::number(i)+". button",wdg);//--> create pushButtons in parent wdg
        btn->setGeometry(firstButtonX + (buttonWidth+triangleWidth)*i, firstButtonY, buttonWidth, buttonHeight);//--> I set geometry for pushButtons 

        btn->setStyleSheet(QString("background-color: %1;border-style: outset;border-width: 0px;").arg(colors.at(i).name()));//--> I change background color and clear border
    }
}

void MainWindow::paintEvent(QPaintEvent *event)
{
    QWidget *wdg = findChild<QWidget *>("buttonWidget");//--> I catch my widget
    QList<QPushButton *> buttons = wdg->findChildren < QPushButton *>();//--> I find pushButtons

    for(int i=0;i < buttons.size(); i++)
    {
        int x = buttons.at(i)->pos().x();//--> measurements for triangle
        int y = buttons.at(i)->pos().y();
        int w = buttons.at(i)->width();
        int h = buttons.at(i)->height();

        QRect r(x+w,y,triangleWidth,h);//--> I create rectangular area between pushButtons

        QPainter painter(this);
        qreal point3X = x+w + triangleWidth;//--> triangle corners
        qreal point3Y = y + h/2 ;
        qreal point1X = x+w;
        qreal point1Y = y;
        qreal point2X = x+w;
        qreal point2Y = y+h;

        QPainterPath path;
        path.moveTo (point1X, point1Y);
        path.lineTo (point2X, point2Y);
        path.lineTo (point3X, point3Y);

        painter.setPen (Qt :: NoPen);
        if(i != buttons.size()-1)//--> I paint rectangular and triangle
        {
            painter.fillRect(r, QBrush (colors.at(i+1)));
        }
        painter.fillPath (path, QBrush (colors.at(i)));
    }
}

      

result

you can look result

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If you don't want to do the whole painting yourself, you can use the three regular QPushButtons

s setIcon()

to contain your own graphic section in three parts, as if you set the property flat

to true.



You probably need to group them in the parent widget to control their position and sizes depending on your layout.

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You can use a single widget instead of a tree and draw the content (step 1, step 2 ...) in the widgets function paintEvent()

. When a mouse (or other) event is clicked, you can calculate which of the virtual buttons the event occurred on and take the appropriate action.

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