How do you animate a drawn circle in java

I'm creating an app that displays multiple random circles on the screen. I want to know if I can expand the radius when it displays a circle then disappears. So the code below only works for one major problem. 100 circles are drawn in a given second to draw. If I remove cool.postDelayed it only draws once.

public class SplashLaunch extends View{
    Handler cool = new Handler();
    DrawingView v;
    Paint newPaint = new Paint();
    int randomWidthOne = 0;
    int randomHeightOne = 0;
    private static int radiusOne = 300;
    final int redColorOne = Color.RED;
    final int greenColorOne = Color.GREEN;
    private static int lastColorOne;
    ObjectAnimator radiusAnimator;
    private final Random theRandom = new Random();
    public SplashLaunch(Context context) {
        super(context);
        // TODO Auto-generated constructor stub
    }

    private final Runnable circleUpdater = new Runnable() {
        @Override 
        public void run() {
            lastColorOne = theRandom.nextInt(2) == 1 ? redColorOne : greenColorOne;
            newPaint.setColor(lastColorOne);           
            startAnimation(500);
            cool.postDelayed(this, 1000);
            invalidate();
        }
    };

    @Override
    protected void onAttachedToWindow(){
        super.onAttachedToWindow();
        cool.post(circleUpdater);
    }
    protected void onDetachedFromWindow(){
        super.onDetachedFromWindow();
        cool.removeCallbacks(circleUpdater);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        // TODO Auto-generated method stub
        super.onDraw(canvas);

        if(theRandom == null){
            randomWidthOne =(int) (theRandom.nextInt(Math.abs(getWidth()-radiusOne/2)) + radiusOne/2f);
            randomHeightOne = (theRandom.nextInt((int)Math.abs((getHeight()-radiusOne/2 + radiusOne/2f))));
        }else {
            randomWidthOne =(int) (theRandom.nextInt(Math.abs(getWidth()-radiusOne/2)) + radiusOne/2f);
            randomHeightOne = (theRandom.nextInt((int)Math.abs((getHeight()-radiusOne/2 + radiusOne/2f))));
        }
        canvas.drawCircle(randomWidthOne, randomHeightOne, radiusOne, newPaint);
    }



    public void setRadius(float value){
        this.radiusOne = (int) value;
        invalidate();
    }


    public void startAnimation(int animationDuration) {

        if (radiusAnimator == null || !radiusAnimator.isRunning()) {

            // Define what value the radius is supposed to have at specific time values
            Keyframe kf0 = Keyframe.ofFloat(0f, 0f);
            Keyframe kf2 = Keyframe.ofFloat(0.5f, 180f);
            Keyframe kf1 = Keyframe.ofFloat(1f, 360f);

            // If you pass in the radius, it will be calling setRadius method, so make sure you have it!!!!!
            PropertyValuesHolder pvhRotation = PropertyValuesHolder.ofKeyframe("radius", kf0, kf1, kf2);
            radiusAnimator = ObjectAnimator.ofPropertyValuesHolder(this, pvhRotation);
            radiusAnimator.setInterpolator(new LinearInterpolator());
            radiusAnimator.setDuration(animationDuration);
            radiusAnimator.start();
        }
        else {
            Log.d("Circle", "I am already running!");
        }
    }

    public void stopAnimation() {
        if (radiusAnimator != null) {
            radiusAnimator.cancel();
            radiusAnimator = null;
        }
    }

    public boolean getAnimationRunning() {
        return radiusAnimator != null && radiusAnimator.isRunning();
    }

}

      

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1 answer


You will need to have two things. Custom view (I have it like this) and ObjectAnimator

. It's based on Java reflection and doesn't give a damn about what you animate as long as you know how to draw it correctly.



public class CustomCircleView extends View {

    private ObjectAnimator radiusAnimator;
    private float radius;

    public CustomCircleView(Context context) {
        super(context);
    }

    public CustomCircleView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public CustomCircleView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    public void setRadius(float value){
        this.radius = value;
        invalidate();
    }


    public void startAnimation(int animationDuration) {

        if (radiusAnimator == null || !radiusAnimator.isRunning()) {

            // Define what value the radius is supposed to have at specific time values
            Keyframe kf0 = Keyframe.ofFloat(0f, 0f);
            Keyframe kf2 = Keyframe.ofFloat(0.5f, 180f);
            Keyframe kf1 = Keyframe.ofFloat(1f, 360f);

            // If you pass in the radius, it will be calling setRadius method, so make sure you have it!!!!!
            PropertyValuesHolder pvhRotation = PropertyValuesHolder.ofKeyframe("radius", kf0, kf1, kf2);
            radiusAnimator = ObjectAnimator.ofPropertyValuesHolder(this, pvhRotation);
            radiusAnimator.setInterpolator(new LinearInterpolator());
            radiusAnimator.setDuration(animationDuration);
            radiusAnimator.start();
        }
        else {
            Log.d("Circle", "I am already running!");
        }
    }

    public void stopAnimation() {
        if (radiusAnimator != null) {
            radiusAnimator.cancel();
            radiusAnimator = null;
        }
    }

    public boolean getAnimationRunning() {
        return radiusAnimator != null && radiusAnimator.isRunning();
    }


    @Override
    public void draw(Canvas canvas) {
        super.draw(canvas);
        canvas.drawCircle(x, y, radius, circlePaint);
    }
}

      

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