Use the spine in Cocos2dx

In cocos2dx, I am using a class skeletonAnimation

to create a skeleton animation that uses the resources exported by the spine. We know the class skeletonAnimation

is a subclass of node, not a sprite.
 How to make skeletal animation flip a node the way I would like to use a method setFlippedX()

in a sprite node.


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1 answer

Use a method that inherits from the Node class: setScaleX (-1) , it works!



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