JPanel drawing - why do I need to override paintComponent method?
I am learning Java and I started playing with drawing capabilities.
Basically I have 2 questions:
- Why do I need to override the method
paintCompoment
to draw something onJPanel
? - Keeping in mind the first example, when I call
f.add(new MyPanel());
it creates a new objectMyPanel
and draws the text. How will the text come out? The method ispaintComponent(g)
not called.
It seems to me that I have two options:
First one (from http://docs.oracle.com/javase/tutorial/uiswing/painting/step2.html ):
package painting;
import javax.swing.SwingUtilities;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
public class SwingPaintDemo2 {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI() {
System.out.println("Created GUI on EDT? "+
SwingUtilities.isEventDispatchThread());
JFrame f = new JFrame("Swing Paint Demo");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MyPanel());
f.pack();
f.setVisible(true);
}
}
class MyPanel extends JPanel {
public MyPanel() {
setBorder(BorderFactory.createLineBorder(Color.black));
}
public Dimension getPreferredSize() {
return new Dimension(250,200);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
// Draw Text
g.drawString("This is my custom Panel!",10,20);
}
}
Second: which works also
Graphics g = panel.getGraphics();
g.setColor(new Color(255, 0, 0));
g.drawString("Hello", 200, 200);
g.draw3DRect(10, 20, 50, 15, true);
panel.paintComponents(g);
+3
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