Adding Music to My Soundcard Project

So I am building a sound board for my CS project using java. The sound card consists of an 8-piece drum set that is supposed to play its set sound when pressed. I have set the area to be clicked, but I don’t know how to implement a sound that will start when the specified area is clicked.

// FinalProjectst.java
// AP Computer ScienceStudent Version


import java.awt.*;
import java.applet.*;
import java.awt.geom.Ellipse2D;


public class FinalProjectst extends Applet
{
    Image picture;
    Ellipse2D base, bT, snare, lT, rT, hh, lC, rC;
    int numColor;

    public void init()
    {
        picture = getImage(getDocumentBase(),"drumSet.jpg");

        base  = new Ellipse2D.Double (355, 415, 305, 240); //Bass
        bT    = new Ellipse2D.Double (715, 360, 325, 245); //Bottom Tom
        snare = new Ellipse2D.Double ( 35, 410, 290, 200); //Snare
        lT    = new Ellipse2D.Double (283, 130, 185, 165); //Left Tom
        rT    = new Ellipse2D.Double (543, 120, 200, 175); //Right Tom
        hh    = new Ellipse2D.Double (  0, 225, 250, 150); //High Hat
        lC    = new Ellipse2D.Double ( 10,   0, 305, 195); //Left Cymbal
        rC    = new Ellipse2D.Double (765,   0, 505, 275); //Right Cymbal
    }


    public boolean contains(Event e, int x, int y)
    {
        if(base.contains(x,y))
            numColor = 1;
        else if(bT.contains(x,y))
            numColor = 2;
        else if(snare.contains(x,y))
            numColor = 3;
        else if(lT.contains(x,y))
            numColor = 4;
        else if(rT.contains(x,y))
            numColor = 5;
        else if(hh.contains(x,y))
            numColor = 6;
        else if(lC.contains(x,y))
            numColor = 7;
        else if(rC.contains(x,y))
            numColor = 8;
        else
            numColor = 9;
        repaint();
        return true;
    }

    public void paint(Graphics g)
    {

        g.drawImage(picture, 0, 0, this);


    }

      

}

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1 answer


There are many ways to play sound, but for example you can do something like this:

public static void playSound(File soundfile)  throws LineUnavailableException, UnsupportedAudioFileException, IOException{
        AudioInputStream audioInputStream = null;
        audioInputStream = AudioSystem.getAudioInputStream(soundfile);              
        Clip clip = AudioSystem.getClip();              
        clip.open(audioInputStream);
        clip.start();
}

      

This code will play wav files without issue, and I think it will play other types of audio files as well, but I'm not sure which audio types it will play and what types of audio it won't.



I hope this help :)

EDIT:

As you can see, there are many exceptions that can be thrown from this code, so you probably want to handle them accordingly.

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