MeshBasicMaterial color shades texture map three.js
I am working with a MeshBasicMaterial that I have applied a color to.
var material = new THREE.MeshBasicMaterial({color: myColor});
at some point i need to add texture to the material
material.map = new THREE.ImageUtils.loadTexture(...);
this works great, but the color of the material colors the texture.
I realize that I can change the color of the material to white to remove this tint, but I can't find a way to remove the color of the material or change the way the colors and textures are mixed - is this possible? I try to avoid creating new material and replace it if possible.
demonstrated in examples by Lee Stemkoski - change the map to "grass" and then change the color of the material
http://threejs.org/docs/scenes/material-browser.html#MeshBasicMaterial
+3
source to share