Need advice with UIBezierPath. Triangle shape like Instagram Sign Up View

I am trying to create a bezier path like the instagram triangle in the picture below, however I must be doing something wrong. Bézier path is not displayed!

- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.

}

-(void)viewDidLayoutSubviews{
[super viewDidLayoutSubviews];

[self drawTriangle];

}

- (IBAction)closeButton:(UIButton *)sender {
[self dismissViewControllerAnimated:YES completion:nil];
}

- (void)drawTriangle{

UIBezierPath* trianglePath = [UIBezierPath bezierPath];
[trianglePath moveToPoint:CGPointMake(self.signUpButton.center.x, self.signUpButton.frame.origin.y + 30)];
[trianglePath addLineToPoint:CGPointMake(self.signUpButton.center.x - 10, self.imageView.frame.size.height)];
[trianglePath addLineToPoint:CGPointMake(self.signUpButton.center.x + 10, self.imageView.frame.size.height)];

UIColor *fillColor = [UIColor whiteColor];
[fillColor setFill];
UIColor *strokeColor = [UIColor whiteColor];
[strokeColor setStroke];

 [trianglePath fill];
[trianglePath stroke];

[trianglePath closePath];
}

      

enter image description here

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2 answers


Xcode 8.2.1 • Swift 3.0.2



func drawTriangle(size: CGFloat, x: CGFloat, y: CGFloat, up:Bool) {

    let triangleLayer = CAShapeLayer()
    let trianglePath = UIBezierPath()
    trianglePath.move(to: .zero)
    trianglePath.addLine(to: CGPoint(x: -size, y: up ? size : -size))
    trianglePath.addLine(to: CGPoint(x: size, y: up ? size : -size))
    trianglePath.close()
    triangleLayer.path = trianglePath.cgPath
    triangleLayer.fillColor = UIColor.white.cgColor
    triangleLayer.anchorPoint = .zero
    triangleLayer.position = CGPoint(x: x, y: y)
    triangleLayer.name = "triangle"
    view.layer.addSublayer(triangleLayer)
}

drawTriangle(size: 12, x: view.frame.midX/2, y: view.frame.midY, up: true)
drawTriangle(size: 12, x: view.frame.midX, y: view.frame.midY, up: false)

      

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Here is some sample code I drew with triangle for UIButton

in my project and works great.

UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
[btn setBackgroundColor:[UIColor redColor]];
btn.frame = CGRectMake(100, 100, 80, 53);
[self.view addSubview:btn];

UIBezierPath* bezierPath = UIBezierPath.bezierPath;
[bezierPath moveToPoint:CGPointMake(40, 43)];
[bezierPath addLineToPoint:CGPointMake(25, 53)];
[bezierPath addLineToPoint:CGPointMake(55, 53)];
[bezierPath closePath];

CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = btn.bounds;
shapeLayer.path = bezierPath.CGPath;
shapeLayer.fillColor = [UIColor whiteColor].CGColor;

[btn.layer addSublayer:shapeLayer];

      



and if you want to remove the triangle of the previous button when the next button is clicked use the following code snippet:

NSArray *arr = btn.layer.sublayers;

for (id class in arr) {

    if ([class isKindOfClass:[CAShapeLayer class]] ) {
        [class removeFromSuperlayer];
    }
}

      

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