Android Drawing Line with 2 dots

I am currently developing an application where a string will be output from one point to another with a button click on a bitmap. Here's my code in MainActivity.java:

    public class MainActivity extends Activity {
    LineView lineview;
    Button button;

    @Override
public void onCreate(Bundle savedInstanceState) {
   super.onCreate(savedInstanceState);
   setContentView(R.layout.activity_main);
   //lineview = (LineView)findViewById (R.id.lineView1);
   button = (Button)findViewById(R.id.btnCapture); 
   //lineview.setVisibility(View.INVISIBLE);
   button.setOnClickListener(new OnClickListener() {

       @Override
       public void onClick(View v) {

          // lineview.setVisibility(View.VISIBLE);
       }
   });


 }
}

      

LineView.java - the class that draws a line

public class LineView extends View {
Paint paint = new Paint();

public LineView(Context context, AttributeSet attrs) {
  super(context, attrs);
  }

public LineView(Context context, AttributeSet attrs, int defstyle) {
super(context, attrs, defstyle );
  }


public LineView(Context context) {
super(context);
paint.setColor(Color.BLACK);
}

@Override
public void onDraw(Canvas canvas) {
    canvas.drawLine(0, 0, 20, 20, paint);
}

}

      

Right now, he is drawing a line from the beginning using specific coordinates. I want the line to be drawn using coordinates from 2 points that are declared in the main action. And this function should work after onClick. Thanks in advance.

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2 answers


Use a customview extending the view class to achieve this: Call your own class, say LineView. So this is what Line should look like.

LineView.java

    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.view.View;

    public class LineView extends View {
    Paint paint = new Paint();

  public LineView(Context context, AttributeSet attrs) {
      super(context, attrs);
      }

    public LineView(Context context, AttributeSet attrs, int defstyle) {
    super(context, attrs, defstyle );
      }


    public LineView(Context context) {
    super(context);
    paint.setColor(Color.BLACK);
}

@Override
public void onDraw(Canvas canvas) {
        canvas.drawLine(0, 0, 20, 20, paint);
}

}

      



Now you will need to instantiate this function in your main activity. You can do it with java code or xml. Using java code it will look like this:

   import android.app.Activity;
   import android.graphics.Color;
   import android.os.Bundle;

 public class MainActivity extends Activity {
     LineView lineview;
     Button button;

     @Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    lineview = (LineView)findViewById (R.id.lineView1);
    button = (Button)findViewById(R.id.button1); 
    lineview.setVisibility(View.INVISIBLE);
    button.setOnClickListener(new OnClickListener() {

        @Override
        public void onClick(View v) {

            lineview.setVisibility(View.VISIBLE);
        }
    });


  }
}

      

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You will need to create a custom view class that extends View

. Inside this class, you will override the method onDraw

that the canvas is passed to. create an object Paint

and use it with the function drawLine

above.



I would suggest looking for tutorials for Finger Paint apps. There are at least a few online and they are a good introduction to custom views and method overriding onDraw

.

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