What are the disadvantages in my algorithm for inserting a node into a function tree?

I am working on an algorithm that builds a tree from a math function. For example:

x^2+5*3

      

is created

     /   +    \
    /          \
  / ^ \      / * \
  x   2     5     3

      

Tree nodes are objects

typedef struct node
{
    char * fx; // function
    struct node * gx; // left-hand side
    char * op; // operator
    struct node * hx; // right-hand side
} node;

      

so that the above tree is really like

                            (root node)
                      { 0, / , '+',  \   }
                          /           \
                         /             \
                        /               \
                       /                 \
                      /                   \
   { 0, / , '^', \ }                        { 0, / , '*', \ }
       /          \                             /          \
      /            \                           /            \
     /              \                         /              \
    /                \                       /                \
{"x", 0, 0, 0}     {"2", 0, 0, 0}         {"5", 0, 0, 0}    {"3", 0, 0, 0} 

      

The function I came across is the one that inserts a new node into the tree. For example, if a tree that has been built so far is

  / ^ \
 /     \
x       2

      

and I just found an operator +

and the number 5

following it, I need to rebuild the tree to

       /   +   \
      /         \
   / ^ \         5
  /     \
 x       2   

      

The function I'm trying to do looks like

void insertInTree ( node * * curRootPtr, char * newOp, node * newNode )
{
    //    crpp: Pointer to a pointer to the node element that is the current root
    //   newOp: New operator found
    // newNode: New node corresponding to the expression following the operator

    node * rightTraveler = *curRootPtr;
    while (!0)
    {
        if (rightTraveler->op)
        {
            long thisOpIdx = strchr(opstack, *rightTraveler->op) - opstack;
            long newOpIdx = strchr(opstack, *newOp) - opstack;
            if (thisOpIdx > newOpIdx) break; // if new operator has a lower precendence than the
                                             // operator on the current node,
            rightTraveler = rightTraveler->hx;
        }
        else // reached a node that has no children
        {
            break;
        }
    }
    node * temp = rightTraveler;
    rightTraveler = malloc(sizeof(node));
    rightTraveler->gx = temp; rightTraveler->op = newOp; rightTraveler->hx = newNode;
}

      

where opstack

is defined

char opstack [] = {'+','-','*','^'}; // operators, with precedence sorted from lowest to highest

      

For some reason this feature doesn't work. This is not tree restoration at all. Any idea where I am going wrong?

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1 answer


The wbhat you are doing is logically wrong. Consider the following snippet:

node * temp = rightTraveler;//currently rightTraveler is the rightmost leaf node, say R, accessible from some node, say X(may be null)
rightTraveler = malloc(sizeof(node)); //rightTraveler is newly assigned 
rightTraveler->gx = temp; //temp is R, now accessible from new rightTraveller and from X
rightTraveler->op = newOp; //assignes values to new node
rightTraveler->hx = newNode;

      



so you do a node insertion between X and R while keeping the link between X and R, so in your printTree function, it goes through the link between X and R, and it prints the same one.That’s why you get the illusion that the tree is not being rebuilt ...

The solution is to break the link between X and R and reference X with the newNode. In the while loop, stop just before the leaf node and then change this variable node -> gx to newNode

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