Combining UIAttachmentBehavior and UICollisionBehavior

Using UIKit Dynamics I want to combine the UIAttachmentBehavior and the UICollisionBehavior in such a way that the user can drag the view around (using UIPanGestureRecognizer

) but not leave a specific area.

The problem arises when the user / UIView encounters the bounds of the collision behavior, since then no perpendicular movement is possible.

those. on collision with the left side of the border of the area, one "gets stuck" there and cannot move up or down, just right. Dragging the UIView back to the exact path used to work works.

Any help that UIDynamicItemBehavior is running on is greatly appreciated (tried elasticity, friction and resistance but no success).

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I think you have implemented UIPanGestureRecognizer

incorrectly. Try the following example. Just create a new project and paste this code into your ViewController. If you need to reduce the dragging area, you can play with the function dragView

.



import UIKit

class ViewController: UIViewController, UICollisionBehaviorDelegate {

    var collision: UICollisionBehavior!
    var animator: UIDynamicAnimator!

    override func viewDidLoad() {
        super.viewDidLoad()

        let container = UIView(frame: CGRect(x: 30, y: 60, width: 300, height: 500))
        self.view.addSubview(container)
        container.backgroundColor = .gray

        self.animator = UIDynamicAnimator(referenceView: container);
        //self.animator.setValue(true, forKey: "debugEnabled")

        let greenBox = UIView(frame: CGRect(x: 60, y: 240, width: 50, height: 50))
        greenBox.backgroundColor = .green
        container.addSubview(greenBox)

        let blueBox = UIView(frame: CGRect(x: 10, y: 10, width: 50, height: 50))
        blueBox.backgroundColor = .blue
        container.addSubview(blueBox)

        let redBox = UIView(frame: CGRect(x: 200, y: 300, width: 50, height: 50))
        redBox.backgroundColor = .red
        container.addSubview(redBox)

        self.collision = UICollisionBehavior(items: [greenBox, blueBox, redBox])
        self.collision.translatesReferenceBoundsIntoBoundary = true
        self.collision.collisionMode = .everything
        self.animator.addBehavior(self.collision)
        self.collision.collisionDelegate = self


        let c = UIDynamicItemBehavior(items: [redBox])
        c.density = 10000
        self.animator.addBehavior(c)

        let noRotation = UIDynamicItemBehavior(items: [greenBox, blueBox])
        noRotation.allowsRotation = false
        self.animator.addBehavior(noRotation)

        let panGesture = UIPanGestureRecognizer(target: self, action: #selector(self.dragView(_:)))
        greenBox.isUserInteractionEnabled = true
        greenBox.addGestureRecognizer(panGesture)

        let panGesture2 = UIPanGestureRecognizer(target: self, action: #selector(self.dragView(_:)))
        blueBox.isUserInteractionEnabled = true
        blueBox.addGestureRecognizer(panGesture2)

    }


    @objc func dragView(_ sender:UIPanGestureRecognizer){

        if let viewDrag = sender.view {
            self.view.bringSubview(toFront: viewDrag)
            let translation = sender.translation(in: self.view)
            viewDrag.center = CGPoint(x: viewDrag.center.x + translation.x, y: viewDrag.center.y + translation.y)
            sender.setTranslation(CGPoint.zero, in: self.view)
            animator.updateItem(usingCurrentState: viewDrag)
        }
    }

}

      

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