Unity3D AssetBundle prefab with missing material

I have a project where I create an AssetBundle and load an assembly from a specified resource bundle. This prefab consists of an empty one, with one child that contains the mesh, filter mesh, collider, and material. When I download this collection, there is no material. However, if I remove the empty parent so the prefab only consists of one object with the previously listed components, the prefab has everything expected.

Any idea why this might be happening and how I can fix it?

+3
unity3d assetbundle


source to share


No one has answered this question yet

Check out similar questions:

457
How do I use Git to manage Unity3D source code?
4
Managing Complex Prefab Hierarchies in Unity3D
2
Unity 2D Instaniate prefab with text
1
Problems displaying sprites loaded from AssetBundle in editor edit mode
1
Unity UI components only have missing scripts
1
Unity Assetbundle textures render black
0
Unity3D - how to rescale avatar
0
Is it possible to save the loaded game object (using a resource) as a Prefab not Unity3d file?
0
Remove or reduce material rebound



All Articles
Loading...
X
Show
Funny
Dev
Pics