Can you target an element to its dynamically changing opacity?

By using the function in jQuery, along with my HTML and CSS, I have a series of different colored divs that change their opacity to make it look like the opaque div is moving from left to right. I want the user to be able to press the red button to stop the animation in a square of their choice. Right now I can get the animation to stop (albeit after it has finished animating in the queue), but I am having trouble getting the square with its opacity at 1 (at the time the button is clicked) while staying at opacity 1. Any help would be greatly appreciated.

Here is a jsfiddle http://jsfiddle.net/seifs4/krm6uenj/

$(document).ready(function () {

$.fn.extend({
    brighten: function(){
        $(this).fadeTo(150, 1);
    }
});
$.fn.extend({
    fade: function(){
        $(this).fadeTo(150, 0.2);
    }
});

function animateSequence() {
    $('.game-square').each(function (i) {
        $(this).delay((i++) * 145).brighten();
        $(this).delay((i++) * 5).fade();
    });
}
animateSequence()
var interval=setInterval(animateSequence, 1700);

$('#red-button').click(function(){

    $('.game-square').each(function(){
        if ($('.game-square', this).not().css('opacity') == 0.2){
        $(this).css('opacity', '1');
        }
    });
    clearInterval(interval);
});

      

});

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3 answers


I'll take a different and less complicated approach. It probably has even better performance.

Demo http://jsfiddle.net/LkatLkz2/8/



This is all the code. I am using css effect for animation and class changing opacity.

var sqrs = $('.game-square'),
    len = sqrs.length,
    i=0,
    looping = true;

setInterval(function(){
    if (!looping) return;
    sqrs.removeClass('full').eq(i).addClass('full');
    i = ++i % len;
},400);


$("#red-button").click(function () {
    looping = !looping;
});

      

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You may need something like this:

function animateSequence(){
    this.current = 0;
    this.squares = $(".game-square");
    this.animate = function(){
        this.squares.eq(this.current).fadeTo(150, 1, function(){
            $(this).fadeTo(150, 0.2)
        });
        this.current = this.current >= this.squares.length - 1 ? 0 : this.current + 1;
    };
    this.start = function(){
        this.running = setInterval(this.animate.bind(this), 150)    
    };
    this.stop = function(){
        this.running = clearInterval(this.running);            
        this.squares.eq(this.current).stop().css("opacity",1);
        alert("Current color: " + this.squares.eq(this.current).attr("class"))
    }
}

      



Demo

This is the advantage of working with objects, the way is very readable, simple and orderly.

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The jQuery.stop () function helps to stop the animation. I know this is not the best solution for your problem because your opacity stays "1" for only a short time.

    $('#red-button').click(function(){
      clearInterval(interval);
      $('.game-square').stop();//this stop the animation
      $('.game-square').each(function(){
        if ($(this).not().css('opacity') > '0.2'){// I changed this logic
            $(this).css('opacity', '1');
        }
      });
    });

      

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