C # - shortening function calls
I have a file .dll
from which I call functions in another program, however, one function call ends up like this:
Example:
KeySim.KeySim.Basic.KEY_E();
I cannot change the nesting of the classes as the program stops working. I was wondering if there is another way to shorten the code calling functions
Note:
Keysim
is namespace, Keysim
is main class, and Basic
is nested class
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