Unity3d Application.persistentDataPath

In my application, I created a screenshot with the Application.CaptureScreenshot function and saved it using Application.persistentDataPath.

The problem is, I can't see these images in the folder . In PlayerSettings I changed WriteAcceess to External (SD card). Ideally, I need to save screenshots so that they appear in the Gallery. I don't need to protect so that data => screenshots can be deleted or replaced by users.

By logs Permanent data path - / storage / emulated / 0 / Android / data / com.arda.test / files /

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