How do I share or save audio after effects such as changing tone or speed?
Basically, I need that after my application has recorded the audio, I write code that changes its height and / or speed. And I am using the Activity View Controller to share audio from the app with other media, But what happens when I chat is that the "Original Recorded" sound is generic, not the sound that had "Effects" to it, like speed or step. So I do what I am going to share (may it be great if you can also tell me how to save and then share) the audio.
Sample code:
//For fast rate playback
@IBAction func fasterAudio(sender: UIButton) {
audioEngine.reset()
audioPlayer.currentTime = 0
audioPlayer.rate = 1.75
audioPlayer.play()
}
//For higher Pitch
@IBAction func highPitchAudio(sender: UIButton) {
audioPlayer.stop()
audioEngine.stop()
audioEngine.reset()
audioPlayer.currentTime = 0
var audioPlayerNode = AVAudioPlayerNode()
audioEngine.attachNode(audioPlayerNode)
var changePitchEffect = AVAudioUnitTimePitch()
changePitchEffect.pitch = 1000
audioEngine.attachNode(changePitchEffect)
audioEngine.connect(audioPlayerNode, to: changePitchEffect, format: nil)
audioEngine.connect(changePitchEffect, to: audioEngine.outputNode, format: nil)
audioPlayerNode.scheduleFile(audioFile, atTime: nil, completionHandler: nil)
audioEngine.startAndReturnError(nil)
audioPlayerNode.play()
}
Please tell me how I can save and / or share the audio after changing it. Whenever I share it via UIActivityViewController, the original "audioFile" is shared, how can I share the modified audio?
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