Create and use a target for SCNCamera
I am starting from using 3D software where most cameras have a target, making it much easier to move the camera and point of view and then use a "free camera" that doesn't get the target.
How do I do this in Scene Kit?
eg. my first thought was to use the SCNNode as a dummy target view, fixed in world space, linked through a physical connection to the camera.
When attempting to pan the camera, release the mannequin from its castle in world space. All other operations (turn, cart, roll) the camera is moved / to the stationary dummy. And the movement of the dummy makes the camera track it.
Is there a better way? Or easier? Or in a smarter way?
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