How to rotate SCNSphere / Node using panorama gestures
So, for a personal project, I decided to make my own camera in SceneKit, which basically replicated the default camera controls, except when the user zoomed in, there was a loud sound, on the contrary when zooming. In addition, I also wanted the sound to accelerate when the user pressed the ball. I know how to edit sound, but I am having problems implementing gestures.
Here is my camera code
let camera = SCNCamera()
//contructing the camera
camera.usesOrthographicProjection = true
camera.orthographicScale = 5
let cameraNode = SCNNode()
cameraNode.camera = camera
cameraNode.position = SCNVector3Make(0, 0, 15)
scene.rootNode.addChildNode(cameraNode)
//adding a pan recognizer (This doesnβt work)
var panRecognizer = UIPanGestureRecognizer(target: self, action: "panGesture:")
sceneView.addGestureRecognizer(panRecognizer)
//adding a pinch recognizer (This works)
var pinchRecognizer = UIPinchGestureRecognizer(target: self, action: "pinchGesture:")
sceneView.addGestureRecognizer(pinchRecognizer)
sceneView.scene = scene
}
super.viewDidAppear(animated)
sceneSetup()
}
Then here is my gesture code which is not working right now. Instead, it rotates in the wrong direction.
func panGesture(sender: UIPanGestureRecognizer) {
//getting the CGpoint at the end of the pan
let translation = sender.translationInView(sender.view!)
//creating a new angle in radians from the x value
var newAngle = (Float)(translation.x)*(Float)(M_PI)/180.0
//current angle is an instance variable so i am adding the newAngle to the newAngle to it
newAngle += currentAngle
//transforming the sphere node
geometryNode.transform = SCNMatrix4MakeRotation(newAngle, Float(translation.x), Float(translation.y),Float(0.0))
//getting the end angle of the swipe put into the instance variable
if(sender.state == UIGestureRecognizerState.Ended) {
currentAngle = newAngle
}
}
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