Unreal Engine 4, import from C ++?
I need to import fbx to UE4 using C ++. This is ultimately to be written by the importer of the batch who establishes material connections, etc. When importing.
I am, however, stuck at the first obstacle.
I cannot find information on this anywhere.
How to load fbx model into editor using C ++?
change:
I don't need to do this at runtime, I just need to import the models into the editor and adjust their location / material settings as I do.
+3
source to share
1 answer
Parsing the .fbx (there are enough docs) then creating a grid at runtime would be one way.
If you only want editor stuff, check FbxMainImport.cpp
FFbxImporter::OpenFile
FbxNode* GetFirstFbxMesh(FbxNode* Node, bool bIsSkelMesh)
etc...
+1
source to share