Unreal Engine 4, import from C ++?

I need to import fbx to UE4 using C ++. This is ultimately to be written by the importer of the batch who establishes material connections, etc. When importing.

I am, however, stuck at the first obstacle.

I cannot find information on this anywhere.

How to load fbx model into editor using C ++?

change:

I don't need to do this at runtime, I just need to import the models into the editor and adjust their location / material settings as I do.

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Parsing the .fbx (there are enough docs) then creating a grid at runtime would be one way.

If you only want editor stuff, check FbxMainImport.cpp



FFbxImporter::OpenFile
FbxNode* GetFirstFbxMesh(FbxNode* Node, bool bIsSkelMesh)

      

etc...

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