Playing with audio context

Inspired by this SO answer , I have this code and it works, but it appears and doesn't sound as smooth as it can.

$('.btn').each(initDraggable);
function initDraggable() {
	var param = {}
	param.drag = drag
	param.stop = stopper
	$(this).draggable(param)
}
var Variables = {}
Variables.Frequency = 0
function drag(myEvent,myUI) {
	var Frequency = myUI.position.left + 100
	var Duration = 5000
	if (Math.abs(Variables.Frequency-Frequency) > 25) {
		if (typeof(Variables.osc) === 'undefined') {
		} else {
			Variables.osc.stop(0)
		}
		Variables.Frequency = Frequency
		Oscillator(Frequency,Duration)
	}
}
function stopper() {
	Variables.osc.stop(0)
}


Variables.ctx = new(window.audioContext || window.webkitAudioContext)
function Oscillator(argFrequency,argDuration) {
	Variables.osc = Variables.ctx.createOscillator()
	Variables.osc.type = 0
	Variables.osc.connect(Variables.ctx.destination)
	Variables.osc.frequency.value = argFrequency
	Variables.osc.start(0)
	setTimeout(myTimeout,argDuration)
	function myTimeout() {
		Variables.osc.stop(0)
	}
}
      

<link rel="stylesheet" href="//cdn.jsdelivr.net/bootstrap/latest/css/bootstrap.css">
<link rel="stylesheet" href="//cdn.jsdelivr.net/jquery.ui/latest/jquery-ui.min.css">
<span class="btn btn-primary">Drag me</span>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js"></script>
<script src="//cdn.jsdelivr.net/bootstrap/latest/js/bootstrap.js"></script>
<script src="//cdn.jsdelivr.net/jquery.ui/latest/jquery-ui.min.js"></script>
<script src="//cdn.jsdelivr.net/jquery.ui.touch-punch/latest/jquery.ui.touch-punch.js"></script>
      

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Q: Is there an easy way to make it sound a little smoother?

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1 answer


No need to recreate oscillator

on drag

, I think this is causing the popups to appear. But you can change the frequency value

initial oscillator

so that you can achieve your result by creating an oscillator while dragging start

, stop it at stop

and just change the frequency value to drag

. Like this:



$('.btn').each(initDraggable);

function initDraggable() {
  var param = {}
  param.drag = drag
  param.stop = stopper
  param.start = startOsc
  $(this).draggable(param)
}
var Variables = {}
Variables.Frequency = 0

function drag(myEvent, myUI) {
  var Frequency = myUI.position.left + 100
  var Duration = 5000
  if (Math.abs(Variables.Frequency - Frequency) > 25) {
    //You could put some validation on creation, but since you're not creating it, it not necessary here	
    /*if (typeof(Variables.osc) === 'undefined') {
		} else {
			Variables.osc.stop(0)
		}*/

    Variables.Frequency = Frequency;
    //Oscillator(Frequency,Duration)
    Variables.osc.frequency.value = Frequency;
  }
}

function startOsc(myEvent, myUI) {
  var Frequency = myUI.position.left + 100
  Oscillator(Frequency) //Since it plays in continue you don't need duration
}

function stopper() {
  Variables.osc.stop(0)
}


Variables.ctx = new(window.AudioContext || window.webkitAudioContext)

function Oscillator(argFrequency /*,argDuration*/ ) {
  Variables.osc = Variables.ctx.createOscillator()
  Variables.osc.type = 0
  Variables.osc.connect(Variables.ctx.destination)
  Variables.osc.frequency.value = argFrequency
  Variables.osc.start(0)
    /*setTimeout(myTimeout,argDuration)
	function myTimeout() {
		Variables.osc.stop(0)
	}*/
}
      

<link rel="stylesheet" href="//cdn.jsdelivr.net/bootstrap/latest/css/bootstrap.css">
<link rel="stylesheet" href="//cdn.jsdelivr.net/jquery.ui/latest/jquery-ui.min.css">
<span class="btn btn-primary">Drag me</span>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js"></script>
<script src="//cdn.jsdelivr.net/bootstrap/latest/js/bootstrap.js"></script>
<script src="//cdn.jsdelivr.net/jquery.ui/latest/jquery-ui.min.js"></script>
<script src="//cdn.jsdelivr.net/jquery.ui.touch-punch/latest/jquery.ui.touch-punch.js"></script>
      

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