IOS YouTube Mini Player Emulation

In the YouTube app, I can continue watching the video using the mini-player in the lower right corner (see the video titled "The Chainsmokers"), which overlays on top of all other view controllers as I navigate the app screen. No matter which page I am on, I can watch the video in the mini-player.

If you drag with the mouse from the mini-player, the entire video view screen appears. But it is always on top of other pages. I am trying to figure out how to copy this method using Swift so that I can watch videos from any page.

The way to structure my application is via UIPageViewController

. I am implementing three unique navigation controllers (for navigation use (see code below)). I want to understand how to use the mini player. Does it look like a mini VC mod on YouTube? How is this structured and if you know how can I incorporate this into my current layout?

class PageViewController: UIPageViewController, UIPageViewControllerDataSource, UIPageViewControllerDelegate {

    private var pages: [UINavigationController]!

    private var currentPageIndex: Int!

    override func viewDidLoad() {
        super.viewDidLoad()
            self.dataSource = self
            self.delegate = self

            self.pages = [
                self.storyboard!.instantiateViewControllerWithIdentifier("Nav1") as! UINavigationController,
                self.storyboard!.instantiateViewControllerWithIdentifier("Nav2") as! UINavigationController,
                self.storyboard!.instantiateViewControllerWithIdentifier("Nav3") as! UINavigationController
            ]

            (self.pages[0].topViewController as! Nav1).parentPageViewController = self
            (self.pages[1].topViewController as! Nav2).parentPageViewController = self
            (self.pages[2].topViewController as! Nav3).parentPageViewController = self


            self.currentPageIndex = 1
            let startingViewController = self.pages[1] as UINavigationController
            self.setViewControllers([startingViewController], direction: .Forward, animated: false, completion: nil)
}
func pageViewController(pageViewController: UIPageViewController, viewControllerAfterViewController viewController: UIViewController) -> UIViewController? {
        let index = (self.pages as NSArray).indexOfObject(viewController)
        self.currentPageIndex = index

        // if currently displaying last view controller, return nil to indicate that there is no next view controller
        return (self.currentPageIndex == self.pages.count - 1 ? nil : self.pages[self.currentPageIndex + 1])
    }
func pageViewController(pageViewController: UIPageViewController, viewControllerBeforeViewController viewController: UIViewController) -> UIViewController? {
        let index = (self.pages as NSArray).indexOfObject(viewController)
        self.currentPageIndex = index

        // if currently displaying first view controller, return nil to indicate that there is no previous view controller
        return (index == 0 ? nil : self.pages[index - 1])
    }
func displayPageForIndex(index: Int, animated: Bool = true) {
        assert(index >= 0 && index < self.pages.count, "Error: Attempting to display a page for an out of bounds index")

        // nop if index == self.currentPageIndex
        if self.currentPageIndex == index { return }

        if index < self.currentPageIndex {
            self.setViewControllers([self.pages[index]], direction: .Reverse, animated: true, completion: nil)
        } else if index > self.currentPageIndex {
            self.setViewControllers([self.pages[index]], direction: .Forward, animated: true, completion: nil)
        }

        self.currentPageIndex = index
    }

}

      

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1 answer


It's pretty easy to do this. You'll subclass UIWindow, add a mini-player view, and make sure it's always at the top of the view hierarchy. First in AppDelegate

add this code to overwrite your window:

/*!
 *  Subclassing UIWindow
 */
-(UIWindow *)window
{
    static YourWindow *customWindow = nil;
    if (!customWindow) customWindow = [[YourWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    return customWindow;
}

      

And now in the class YourWindow

add miniPlayer

:



-(void)awakeFromNib
{
    [self addMiniPlayer];
}

-(void)addMiniPlayer
{
    UIView *miniPlayer = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)]; //change to your frame here
    [self addSubview:miniPlayer];
    miniPlayer.backgroundColor = [UIColor redColor];
    self.miniPlayer = miniPlayer;
}

-(void)layoutSubviews
{
    [super layoutSubviews];
    [self bringSubviewToFront:self.miniPlayer];

    // You would like to update your miniplayer frame here.
    //CGRect frame = self.miniPlayer.frame;
    //frame.origin.x = self.frame.size.width - frame.size.width - 5;
    //frame.origin.y = 70;
    //self.appInfoLabel.frame = frame;
} 

      

Now your task is to customize the behavior miniPlayer

. You can access it from AppDelegate

something like this:self.window.miniPlayer

UPDATED: Here's an example written by Swift: https://github.com/sahara108/TestCustomWindow

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