JAVA - class and object, super
This is the Gui class.
import java.awt.BorderLayout;
import javax.swing.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.beans.PropertyChangeListener;
import javax.swing.JButton;
public class Gui extends JFrame{
Principal obiect;
public JButton heads = new JButton("Heads");
public JButton tails = new JButton("Tails");
public static JTextField display;
public JTextField comboul;
public JPanel panel = new JPanel();
public int predictie;
public Gui(){
super("HeadsOrTails");
panel.setLayout(new BorderLayout(100, 100));
panel.add(heads,BorderLayout.LINE_START);
panel.add(tails,BorderLayout.LINE_END);
panel.add(display,BorderLayout.CENTER); //HERE IS ERROR
panel.add(comboul,BorderLayout.PAGE_START);
}
public void dacaHeads(){
if(heads.getModel().isPressed()) predictie = 0;
}
public void dacaTails(){
if(tails.getModel().isPressed()) predictie = 1;
heads.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e){
dacaHeads();
obiect.flip();
if(predictie == obiect.returnStatus() ){
String s = comboul.getText();
int combo = Integer.valueOf(s);
s = Integer.toString(++combo);
comboul.setText(s);}
else{
String z = "0";
comboul.setText(z);
}
}
});
tails.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e){
dacaTails();
obiect.flip();
if(predictie == obiect.returnStatus() ){
String s = comboul.getText();
int combo = Integer.valueOf(s);
s = Integer.toString(++combo);
comboul.setText(s);}
else{
String z = "0";
comboul.setText(z);
}
}
});
}}
This is the Principal class.
import javax.swing.*;
import java.util.Random;
public class Principal extends Gui {
public int combo;
public static Random bulion = new Random();
public static boolean sansa;
public static boolean input;
public int status;
//STATUS 0 = HEADS;
//STATUS 1 = TAILS;
public static void main(String[] args) {
Gui lee = new Gui(); //HERE IS ERROR
Principal obiect = new Principal();
lee.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
lee.setSize(500,500);
lee.setVisible(true);
}
public int flip(){
boolean sansa2 ;
sansa2 = bulion.nextBoolean();
if(sansa2){
status = 0;
display.setText("Heads");
}
else{
status = 1;
display.setText("Tails");
}
return status;
}
public int returnStatus(){
return status;
}
}
These are errors: FIXED: // Exception in the "main" thread java.lang.StackOverflowError // in Gui. (Gui.java:19) // Super // in Principal. (Principal.java:3) // The public Principal class extends Gui // to Gui. (Gui.java:9)//Principal obiect = new Principal ()
NOW:
Exception in thread "main" java.lang.NullPointerException
at Gui.<init>(Gui.java:23)
at Principal.main(Principal.java:14)
This is my first post, so I'm sorry if you don't understand. I will post more information if you need.
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When you create an instance Gui
, it creates an instance Principal
(since the class Gui
has an instance variable Prinicipal
- Principal obiect = new Principal();
), which is also an instance Gui
, so you end up with an endless chain of constructor calls leading to StackOverflowError
.
To avoid change
Principal obiect = new Principal();
to
Principal obiect;
and initialize this instance after instantiation Gui
(i.e. after being called Gui lee = new Gui();
in your main method).
For example, add to the Gui
class:
public void setPrincipal (Principal object)
{
this.object = object;
}
And basically:
Gui lee = new Gui();
lee.setPrincipal (new Principal());
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