Can Float32 ever be equal to float in Objective-C?
The ObjC library functions seem to be used Float32
and float
interchangeably. For example, the Accelerate framework declares function arguments as float
(and double
), where you can see Float32
used in AudioUnit declarations.
If you are dealing with sound, a lot of values ββend up around these frameworks. The question for me (as someone who usually prefers keywords over typedef like float
over Float32
) is what datatype to use in my own declarations? Could it Float32
be for example not the same as float
?
source to share
No one has answered this question yet
Check out similar questions: