Activity transition does not work as expected with background color

There are two operations in my application (A and B). Both actions have a background color. When I open Activity B from Activity A using intent, the background color changes to gray by default for a moment. This default color burst makes it so the transition doesn't look smooth. How can I make it smooth?

Action A XML

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical"
    android:background="#116493" >

    <TextView
        android:id="@+id/textView1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="TextView" />

</LinearLayout>

      

Action B XML

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" 
    android:background="#116493">

</LinearLayout>

      

A.java actions

package com.example.test;
import android.support.v7.app.ActionBarActivity;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.TextView;

public class MainActivity extends Activity {
    TextView tt1;
    private Handler customHandler = new Handler(Looper.getMainLooper());
    long timeInMilliseconds = 0L,timeToGo=0L,startTime=0L;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        tt1=(TextView) findViewById(R.id.textView1);
        startTime=System.currentTimeMillis();
        customHandler.postDelayed(updateTimerThread, 0);
    }
    public Runnable updateTimerThread=new Runnable() {

        @Override
        public void run() {
            // TODO Auto-generated method stub
            long timeNow = System.currentTimeMillis();
            timeToGo = 30 - (timeNow - startTime) / 1000;
            tt1=(TextView) findViewById(R.id.textView1);
            tt1.setText(timeToGo+"");
            if(timeToGo<0L){
                Intent intent=new Intent(MainActivity.this,Game.class);
                finish();
                startActivity(intent);
            }

            else
                customHandler.postDelayed(this, 0);
        }
    };
}

      

Action B..java

package com.example.test;


import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;

public class Game extends ActionBarActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_game);
    }


}

      

+3


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2 answers


I found a solution. In Activity A, I used finish () before starting another intent. Thus, the previous activity is closed by the first and the next. There is a short time lag between these two actions and it is treated as a standard gray color flash. This is because there is no activity during this short time and the default color is flashing.

I solved the problem by starting over and then finishing the previous operation using finish.



Action code A

package com.example.test;
import android.support.v7.app.ActionBarActivity;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.TextView;

public class MainActivity extends Activity {
    TextView tt1;
    private Handler customHandler = new Handler(Looper.getMainLooper());
    long timeInMilliseconds = 0L,timeToGo=0L,startTime=0L;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        tt1=(TextView) findViewById(R.id.textView1);
        startTime=System.currentTimeMillis();
        customHandler.postDelayed(updateTimerThread, 0);
    }
    public Runnable updateTimerThread=new Runnable() {

        @Override
        public void run() {
            // TODO Auto-generated method stub
            long timeNow = System.currentTimeMillis();
            timeToGo = 30 - (timeNow - startTime) / 1000;
            tt1=(TextView) findViewById(R.id.textView1);
            tt1.setText(timeToGo+"");
            if(timeToGo<0L){
                Intent intent=new Intent(MainActivity.this,Game.class);
                startActivity(intent); //Exchanged the order of statement
                finish();              //After starting intent
            }

            else
                customHandler.postDelayed(this, 0);
        }
    };
}

      

+1


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You are doing too much computation on the UI thread, so it lags behind. Especially findViewById

- a very difficult operation. Try this instead:



@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    tt1=(TextView) findViewById(R.id.textView1);
    new CountDownTimer(30000, 1000) {

        public void onTick(long millisUntilFinished) {
            tt1.setText(millisUntilFinished / 1000 + "");
        }

        public void onFinish() {
            // tt1.setText("done!");
            Intent intent=new Intent(MainActivity.this,Game.class);
            finish();
            startActivity(intent);
        }
     }.start();
 }

      

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