Typescript window.onload not called after add requirejs for phaser game
I am trying to create a game with phaser and Typescript. I followed the instructions here and it worked at the beginning. Problems came when I tried to modulate my code with AMD and requirejs
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Resonate</title>
<link rel="stylesheet" href="app.css" type="text/css" />
<script src="phaser.js"></script>
<script src="http://requirejs.org/docs/release/2.1.20/minified/require.js" data-main="app"></script>
</head>
<body>
<h1>RESONATE</h1>
<div id="content"></div>
</body>
</html>
Player.ts
export class Player {
color: string;
constructor() {
this.color = "#0000ff";
}
}
app.ts
import player = require("Player");
class PhaserDemo {
game: Phaser.Game;
constructor() {
this.game = new Phaser.Game(800, 600, Phaser.WEBGL, 'content', { preload: this.preload, create: this.create });
}
preload() {
this.game.load.image('phaser_run', 'run.png');
}
create() {
console.log("Before");
var p = new player.Player();
this.game.stage.backgroundColor = p.color;
}
}
window.onload = () => {
console.log("ONLOAD");
var game = new PhaserDemo();
};
Now when I load it window.onload is never called, I tried following window.onload not calling function for Javascript solution, but I cannot get it to work in Typescript.
Also generated Javascript is created here in case you want to look at https://gist.github.com/koreus7/06bee4a30d22bdc76d62
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for a Javascript solution, but I can't seem to get it to work in typescript.
Basically, if the window is already loaded, attaching to window.onload
will not call the attached function.
Check document.readyState === "complete"
. Alternatively use something like jquery ready: https://api.jquery.com/ready/
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