Does vscode have a csproj generator?
I am using Visual Studio Code because it is lighter than Visual Studio but still gives me intellisense. However, I couldn't find a way to generate the .csproj or .sln code automatically, so I was making the files from scratch. There is little documentation in it, so I had to abandon the examples from other files. Everything was fine and good, but lately I got stuck where compiling with msbuild does not give me the same result as compiling csc.exe. I would get a BadImageFormatException whenever I load into a dll and try to use one of its classes. My question is, is there a way to get vscode to generate a csproj or sln file when new projects are created? And if it doesn't, is there a way to make the csproj files I compile the same way as with batch files?
Csproj file:
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="Splicer.dll">
<HintPath>Splicer.dll</HintPath>
</Reference>
<Reference Include="DirectShowLib-2005.dll">
<HintPath>DirectShowLib-2005.dll</HintPath>
</Reference>
<Compile Include="src\*.cs" />
</ItemGroup>
<Target Name="Build">
<MakeDir Directories="$(OutputPath)"
Condition="!Exists('$(OutputPath)')"
/>
<Csc
Platform="x86"
NoWarn=""
Sources="@(Compile)"
OutputAssembly="$(OutputPath)$(AssemblyName).exe"
/>
</Target>
<PropertyGroup>
<AssemblyName>SplicerDemo</AssemblyName>
<OutputPath>bin\</OutputPath>
</PropertyGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
Batch compiler:
@echo off
set "CSC=C:\Windows\Microsoft.NET\Framework\v4.0.30319\csc.exe"
set "Refs=Splicer.dll,DirectShowLib-2005.dll"
set "Files=src\SplicerDemo\*.cs"
set "Compile=%csc% /platform:x86 /r:%Refs% /out:SplicerDemo.exe /t:exe %Files$"
cmd
File to compile:
using Splicer.Renderer;
using Splicer.Timeline;
using System.Drawing;
namespace SplicerDemo {
public class Start {
// Variables
public string outputFile;
public Start() {
outputFile= "Foo.avi";
}
public static void Main() {
Start s= new Start();
System.Console.WriteLine("Starting Build...");
s.save();
System.Console.WriteLine("Build Finished!");
}
// --- Methods ---
public void save() {
// Variables
DefaultTimeline timeline= new DefaultTimeline(24);
IGroup _group= timeline.AddVideoGroup(32, 1024, 786);
ITrack vtrack= _group.AddTrack();
ITrack atrack= timeline.AddAudioGroup().AddTrack();
Bitmap img= new Bitmap("image3.jpg");
vtrack.AddImage("image1.jpg", 0, 24);
vtrack.AddImage("image2.jpg", 0, 24);
vtrack.AddImage(img, 0, 100);
vtrack.AddImage("image1.jpg", 0, 128);
atrack.AddAudio("audio1.mp3", 0, vtrack.Duration);
using(AviFileRenderer renderer= new AviFileRenderer(timeline, outputFile)) {
renderer.Render();
}
}
}
}
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