What units are Input.acceleration in for Unity?
The same goes for Time.deltaTime etc. They are all standardized for m / s ^ 2 and s. Will the below code run into unit errors or work fine?
public static void update()
{
Vector3 a = Input.acceleration;
v = v + Time.deltaTime * a;
s = s + Time.deltaTime * v;
tm_dta += Time.deltaTime;
}
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1 answer
Yes, they are all standardized to m / s ^ 2 and s. However, for distance, one unit can really be anything. See link: http://answers.unity3d.com/questions/45892/unity-unit-scale.html
The .deltaTime is in seconds: https://docs.unity3d.com/ScriptReference/Time-deltaTime.html
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