How do I call a function with a functionpointer from a struct?
I am trying to learn c but am stuck with this problem. I want to create a linked list with this structure. I am trying to compose a list with various data types including various led_blinking functions. The problem is that I cannot call the function with the function pointer added to the structure in the list. Can anyone help me with this problem? What am I doing wrong?
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
#include <tm4c123gh6pm.h>
#include <sysctl.h>
#include <gpio.h>
void ledRedTask(){
GPIO_PORTF_DATA_R = RED;
delay();
}
void ledGreenTask(){
GPIO_PORTF_DATA_R = GREEN;
delay();
}
void ledBlueTask(){
GPIO_PORTF_DATA_R = BLUE;
delay();
}
void ledYellowTask(){
GPIO_PORTF_DATA_R = YELLOW;
delay();
}
void ledPinkTask(){
GPIO_PORTF_DATA_R = PINK;
delay();
}
void ledAquaTask(){
GPIO_PORTF_DATA_R = AQUA;
delay();
}
struct taskStruct{
int taskNumber;
int taskTime;
void (*functionTask)(void *);
struct taskStruct *next;
};
struct taskStruct *head = NULL;
struct taskStruct *curr = NULL;
struct taskStruct* create_list(int taskNumber, void(led_task)(), int delay)
{
struct taskStruct* ptr = (struct taskStruct*)malloc(sizeof(struct taskStruct));
if(NULL == ptr)
{
return NULL;
}
ptr->taskNumber = taskNumber;
ptr->taskTime = delay;
ptr->functionTask = led_task;
ptr->next = NULL;
head = curr = ptr;
return ptr;
}
struct taskStruct* add_to_list(int taskNumber, bool add_to_end, void(ledTask)(), int ticks_delay)
{
//If list is not created yet, create list
if(NULL == head)
{
return (create_list(taskNumber, ledTask, ticks_delay));
}
struct taskStruct *ptr = (struct taskStruct*)malloc(sizeof(struct taskStruct));
ptr->taskNumber = taskNumber;
ptr->taskTime = ticks_delay;
ptr->functionTask = ledTask;
ptr->next = NULL;
if(add_to_end)
{
curr->next = ptr;
curr = ptr;
}
else
{
ptr->next = head;
head = ptr;
}
return ptr;
}
void printTaskList(void)
{
struct taskStruct *ptr = head;
while(ptr != NULL)
{
ptr = ptr->next;
}
return;
}
struct taskStruct* search_in_list(int taskNumber, struct taskStruct **prev)
{
struct taskStruct *ptr = head;
struct taskStruct *tmp = NULL;
bool found = false;
while(ptr != NULL)
{
if(ptr->taskNumber == taskNumber)
{
found = true;
break;
}
else
{
tmp = ptr;
ptr = ptr->next;
}
}
if(true == found)
{
if(prev)
*prev = tmp;
return ptr;
}
else
{
return NULL;
}
}
void main(){
initSystem();
struct taskStruct* ptr = NULL;
printTaskList();
//add new tasks with tasknumber, adding to end of list?, which color should be used?, for how long?
add_to_list(0, true, ledRedTask, 100);
add_to_list(1, true, ledRedTask, 100);
add_to_list(2, true, ledRedTask, 100);
//add_to_list(2, true, green, 20);
//add_to_list(3, true, blue, 5000);
printTaskList();
while(1){
ptr = search_in_list(1, NULL);
__asm(" WFI");
}
}
Code developed for Tiva by TI Lauchpad. PLease Help.
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You need a function pointer declaration to match the prototype of the functions to be assigned. You can deal with this problem with the following changes.
Modify your function prototypes as follows:
void ledRedTask(void) { ... }
void ledGreenTask(void) { ... }
etc...
Then you declare your function pointer to match the prototypes of those functions:
void (*functionTask)(void); // <-- NOT void (*functionTask)(void *);
You can set the pointer i.e.
ptr->functionTask = ledTask;
And you can call it like this:
ptr->functionTask();
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