How does a structure inherit itself?
template <bool condition>
struct when;
template <typename It, typename = void>
struct at_impl : at_impl<It, when<true>> { };
struct at_t {
template <typename Xs, typename N>
constexpr decltype(auto) operator()(Xs&& xs, N const& n) const;
};
constexpr at_t at{};
int main()
{
}
How can this program be compiled? How does the structure inherit itself ?! I don't know what's going on here. Is this new felt in C ++?
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How does the structure itself inherit?
Not. A structure cannot inherit itself.
A struct that is an instance of a struct template can inherit from another instance of the same template if the parent instance has different template arguments.
at_impl
is not a structure; this is a template. at_impl<It, when<true>>
is a template instance and it is a structure.
Note that the parent structure must be complete when the derived structure is created. This is possible if the parent is a specialization. Your example does not provide any definition of specialization at_impl<It, when<true>>
or any description at_impl
.
This is similar to functions. A function can call itself recursively, but the arguments to the function must change. If the function calls itself with the same arguments, then the recursion can never complete. A function with no arguments cannot be recursive β β .
Now the template has arguments and is similar to a function with parameters. The type has no template arguments and is similar to a function with no parameters. Instantiating a template casts to a type and is similar to calling a function.
β This is a necessary condition for terminating recursion, but not sufficient.
β β If the function does not depend on the global state, but from an abstract point of view, we should consider the global state as an implicit argument in this context.
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