3d cube shapes using javascript
I got this code from webgl, I used it in the same way as they mentioned in their tutorial, but I can't get the result on my browser screen, only I can see that it is just a black background nothing else. I used the three.js library to create a 3d cube model.
<pre>
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<style>
canvas { width: 100%; height: 100% }
</style>
<title>Pryamid</title>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var cubegeometry = new THREE.CubeGeometry(1,1,1);
var cubematerial = new THREE.MeshBasicMaterial({wireframe: true, color: 0x000000});
var cube = new THREE.Mesh(cubegeometry, cubematerial);
scene.add(cube);
camera.position.z = 5;
var render = function () {
requestAnimationFrame(render);
cube.rotation.y += 0.01;
cube.rotation.x += 0.01;
cube.rotation.z += 0.01;
renderer.render(scene, camera);
};
// Calling the render function
window.onload = function() {
render();
};
</script>
</body>
</html>
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1 answer
Is this your complete code? I think it would be helpful if you post the complete HTML context of what you are trying to achieve.
However, at first I see that you are either not adding a render target to your HTML page, or you are not using the canvas that you have in your HTML to render.
The easiest way to render a cube is to add a render canvas to the DOM page using:
document.body.appendChild( renderer.domElement );
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