App store shows large file size after publishing

I have an iOS app made with Unity that its ipa is 65MB, but after being submitted to the app store, it shows a 212MB file, which is almost 4 times the original ipa.

I wanted to ask if you have any solutions on how to prevent this, especially if it has to do with the application being built with Unity.

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I think you used Xcode 8.3 for Archive, use Xcode 8.3.1 for archiving as Xcode 8.3 generates 3x large binaries.



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First of all, I want to clarify that the magnification size is not related to the version of Xcode that you are using. So it doesn't matter which version of xcode you are using, which will not affect the file size.

While we prepare a new build for download, Xcode zips the data and compresses the source files to ensure a fast download process. Therefore, he tries to make it as small as possible.

Now after downloading, when received on the server, it decompresses the files, which is why you can see the resizing in the app store.



EDIT:

To reduce the size of your application, you must follow Apple's official instructions: https://developer.apple.com/library/content/qa/qa1795/_index.html

Hope this helps everyone.

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