Static vars not seen too often in C #
I am new to C # - this is almost my first program. I am trying to create some public static variables and constants for use anywhere in the program. The wrong way I've tried is to declare them in a separate class in the same namespace, but they don't match the context for the main program. This is a WPF application. The code looks like this:
namespace testXyz
{
class PublicVars
{
public const int BuffOneLength = 10000;
public static int[] Buff1 = new int[BuffOneLength];
public const int BuffTwoLength = 2500;
public static int[] Buff2 = new int[BuffTwoLength];
private void fillBuff1()
{
Buff1[0] = 8;
Buff1[1] = 3;
//etc
}
private void fillBuff2()
{
Buff2[0] = 5;
Buff2[1] = 7;
//etc
}
}
}
Second file:
namespace testXyz
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
public static int isInContext = 0;
int jjj = 0, mmm = 0;
private void doSomething()
{
isInContext = 5; // this compiles
if (jjj < BuffOneLength) // "the name 'BuffOneLength' does not exist in the current context"
{
mmm = Buff2[0]; // "the name 'Buff2' does not exist in the current context"
}
}
}
}
My actual program is much longer, of course. I created the above WPF application exactly as shown in order to test this issue and I got these errors also encountered in a real program. I really don't want to fill the arrays in the main program as they are very long and that would mean a lot of scrolling. I also want to have one place where I can declare certain public static variables. What is the correct way to do this?
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You either need to specify the class:
// BuffOneLength from PublicVars class
if (jjj < PublicVars.BuffOneLength) {
...
// Buff2 from PublicVars class
mmm = PublicVars.Buff2[0];
or put with static :
// When class is not specified, try PublicVars class
using static testXyz.PublicVars;
namespace testXyz {
public partial class MainWindow : Window {
...
// BuffOneLength - class is not specified, PublicVars will be tried
if (jjj < BuffOneLength) {
mmm = Buff2[0];
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