How do I set up the esc key to exit the Godot app?
I have a question that I am stuck in a new 2D project. I added the background of the sprite and there is no problem running the test. I am setting the esc key as "key_exit" on the input card. Then I created node2D as root and added the following script to it:
extends Node2D
func _ready():
if Input.is_action_pressed("key_exit"):
get_tree().quit()
This does not work. I am trying to create a simple loop that listens for esc key presses and exits when I press the escape key. If I add get_tree (). Quit () without an if clause, it exits as soon as it runs. How do I get him to "listen" to my condition? What am I doing wrong here?
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