Assimp Tutorial for LWJGL
I scoured the internet for tutorials for Assimp tutorials for LWJGL. The best one is https://learnopengl.com/#!Model-Loading/Model , but it has different bindings than LWJGL.
Edit: I am using the bindings provided with LWJGL. The main problem I am facing is that I cannot figure out how to load textures from material.
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I am making a port of the same tutorial for Kotlin here . The Java partner should be very similar.
I just got there when loading a model using the jvm Assimp wrap that worked here .
If you need support stl
, obj
or ply
, you can already use it. I am currently working on the format collada
.
However, there is also this small example about using the lwjgl assimp binding here
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Sorry for such a late answer, but check this resource!
https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter27/chapter27.html
The author has just completed the chapter on LWJGL and ASSIMP. Hope this helps!
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