Assimp Tutorial for LWJGL

I scoured the internet for tutorials for Assimp tutorials for LWJGL. The best one is https://learnopengl.com/#!Model-Loading/Model , but it has different bindings than LWJGL.

Edit: I am using the bindings provided with LWJGL. The main problem I am facing is that I cannot figure out how to load textures from material.

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I am making a port of the same tutorial for Kotlin here . The Java partner should be very similar.

I just got there when loading a model using the jvm Assimp wrap that worked here .



If you need support stl

, obj

or ply

, you can already use it. I am currently working on the format collada

.

However, there is also this small example about using the lwjgl assimp binding here

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Sorry for such a late answer, but check this resource!

https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter27/chapter27.html



The author has just completed the chapter on LWJGL and ASSIMP. Hope this helps!

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