Is there a way to hide the Vive Controller in the SteamVR lobby?
I am wondering if there is a way to hide the Vive Controller models in the SteamVR lobby.
I am creating a VR overlay app. This means I have a unity3D project that can access the SteamVR and OpenVR APIs etc. Is there something I can do when this project starts auto-hiding my controller models?
So far I have tried using OpenVR.System.CaptureInputFocus()
and OpenVR.RenderModels.FreeRenderModel( RenderModel_t *pRenderModel )
without success.
Has anyone achieved this, check out any VR app that achieves this, or if possible?
Many thanks,
Liam
+3
source to share
No one has answered this question yet
Check out similar questions: