How to follow the path partially or in percentage only

I am starting with d3 and currently cannot use the newest version, but instead I am on 3.x.

What I'm trying to figure out should be simple, but unfortunately I haven't found any resources on how to do this:

The goal is to show the path in my svg. Then I want to display eg. circle and jump / move / trace the circle along the way. This works great if I need the full path.

But the goal is to only partially follow the path.

What should I do if I want the circle to start at position 0 of the path and continue until, for example, 25% of the path?

And again, if the circle is 25%, how can I follow from there to 50% of the path without going from position 0 of the path?

I will be very grateful for any material you can provide here. Thank you very much.

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I built my answer using this code from Mike Bostock (which uses D3 v3.x as you want): https://bl.ocks.org/mbostock/1705868

First, I created an array of data, specifying how much each circle should travel along the path:

var data = [0.9, 1, 0.8, 0.75, 1.2];

      

Values ​​are shown here as a percentage. So, we have 5 circles: the first (blue in the demo below) will stop at 90% of the path, the second is orange at 100%, the third (green) at 80%, the fourth (red) at 75%, and the fifth (colored purple in demo) will move 120% of the path, that is, it will move along the entire length of the path and 20% more.

Then I modified the Bostock function translateAlong

to get datum

each circle:

function translateAlong(d, path) {
    var l = path.getTotalLength() * d;
    return function(d, i, a) {
        return function(t) {
            var p = (t * l) < path.getTotalLength() ?
                path.getPointAtLength(t * l) : path.getPointAtLength(t * l - path.getTotalLength());
            return "translate(" + p.x + "," + p.y + ")";
        };
    };
}

      

The important part is here:



var l = path.getTotalLength() * d;

      

which will determine the end position of each circle. The triple operator is important because of our last circle, which will travel more than 100% of the way.

Finally, we must name the transition, passing in the base point and the path itself:

circle.transition()
    .duration(10000)
    .attrTween("transform", function(d) {
        return translateAlong(d, path.node())()
    });

      

Here's a demo:

var points = [
     [240, 100],
     [290, 200],
     [340, 50],
     [390, 150],
     [90, 150],
     [140, 50],
     [190, 200]
 ];

 var svg = d3.select("body").append("svg")
     .attr("width", 500)
     .attr("height", 300);

 var path = svg.append("path")
     .data([points])
     .attr("d", d3.svg.line()
         .tension(0) // Catmull–Rom
         .interpolate("cardinal-closed"));

 var color = d3.scale.category10();

 var data = [0.9, 1, 0.8, 0.75, 1.2];

 svg.selectAll(".point")
     .data(points)
     .enter().append("circle")
     .attr("r", 4)
     .attr("transform", function(d) {
         return "translate(" + d + ")";
     });

 var circle = svg.selectAll("foo")
     .data(data)
     .enter()
     .append("circle")
     .attr("r", 13)
     .attr("fill", function(d, i) {
         return color(i)
     })
     .attr("transform", "translate(" + points[0] + ")");


 circle.transition()
     .duration(10000)
     .attrTween("transform", function(d) {
         return translateAlong(d, path.node())()
     });

 // Returns an attrTween for translating along the specified path element.
 function translateAlong(d, path) {
     var l = path.getTotalLength() * d;
     return function(d, i, a) {
         return function(t) {
             var p = (t * l) < path.getTotalLength() ?
                 path.getPointAtLength(t * l) : path.getPointAtLength(t * l - path.getTotalLength());
             return "translate(" + p.x + "," + p.y + ")";
         };
     };
 }
      

path {
  fill: none;
  stroke: #000;
  stroke-width: 3px;
}
    
circle {
  stroke: #fff;
  stroke-width: 3px;
}
      

<script src="//d3js.org/d3.v3.min.js"></script>
      

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