How to convert a photo object to Texture2D in unity?
How can I get a photo object to display photos in Google Place in 2D texture in unity?
I used google maps API with infinity interface and display the rank of the place in the place name and post the photo, as a result I got a photo object as a result. Now help me find out how can I convert this photo object to displayable texture.
public class FindPlacesExample: MonoBehaviour
{
.......
List<OnlineMapsMarker> markers = new List<OnlineMapsMarker>();
//int count = 0;
foreach (OnlineMapsGooglePlacesResult result in results)
{
//count++;
// Log name and location of each result.
//Debug.Log(result.name);
//Debug.Log(result.location);
// Create a marker at the location of the result.
OnlineMapsMarker marker = OnlineMaps.instance.AddMarker(result.location, result.name);
string[] customDataArray = new string[5];
customDataArray[0]= result.place_id;
customDataArray[1] = result.name.Replace("amp;","");
customDataArray[2] = result.rating.ToString();
customDataArray[3] = result.open_now.ToString();
customDataArray[4] = "";
marker.customData = customDataArray;
marker.OnClick += OnMarkerClick;
markers.Add(marker);
}
As a result, I got a photo object.
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