How do I set up OpenGL in Visual Studio 2017?
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If Visual Studio 2017 belongs to the IDE itself, it can be configured in the same way, but I have yet to successfully configure it, if I don't uninstall VS2015 use the early SDK (up to 8.1 works fine) This is probably related to my glfw libraries / dependencies.
Anyone with pointers to the best API for setting up open-gl using the Windows 10 SDK, I would encourage you to give it a try! Does glfw still do the trick? Can I just download the glfw source and rebuild the libraries for my win 10 version?
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