How do I set up OpenGL in Visual Studio 2017?

I'm looking for guides on installing OpenGL in Visual Studio 2017, but most of them are old guides about VS2010 or VS2015. How do I set up OpenGL in VS2017? Is the 2015 version different?

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If Visual Studio 2017 belongs to the IDE itself, it can be configured in the same way, but I have yet to successfully configure it, if I don't uninstall VS2015 use the early SDK (up to 8.1 works fine) This is probably related to my glfw libraries / dependencies.



Anyone with pointers to the best API for setting up open-gl using the Windows 10 SDK, I would encourage you to give it a try! Does glfw still do the trick? Can I just download the glfw source and rebuild the libraries for my win 10 version?

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