Real-time audio playback with fast
We have a Bluetooth device that transmits artificial audio data to an iOS app. I say artificially because this "sound" is not recorded, but synthesized by means of transfer functions applied to another signal. The generated audio data has a frequency range of 30 - 80 Hz.
The data is taken at a frequency of 500 Hz and in the Int32 type with values 0 → 4096 (12 bits).
Question. Using the basic structure of audio, what steps should be taken to play this data through the speakers of iOS devices when streaming it (for example, in real time)?
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