Draw text in the right corner of the image
I want to draw text in the upper or lower right corner of UIImage. I have an extension that is great for drawing text, but the problem is the placement of the text on the right side of the screen (since the text is being clipped).
Here's the extension:
extension UIImage {
func addText(drawText: NSString, atPoint: CGPoint, textColor: UIColor?, textFont: UIFont?) -> UIImage{
// Setup the font specific variables
var _textColor: UIColor
if textColor == nil {
_textColor = UIColor.white
} else {
_textColor = textColor!
}
var _textFont: UIFont
if textFont == nil {
_textFont = UIFont.systemFont(ofSize: 50)
} else {
_textFont = textFont!
}
// Setup the image context using the passed image
UIGraphicsBeginImageContext(size)
// Setup the font attributes that will be later used to dictate how the text should be drawn
let textFontAttributes = [
NSFontAttributeName: _textFont,
NSForegroundColorAttributeName: _textColor,
] as [String : Any]
// Put the image into a rectangle as large as the original image
draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
// Create a point within the space that is as bit as the image
let rect = CGRect(x: atPoint.x, y: atPoint.y, width: size.width, height: size.height)
// Draw the text into an image
drawText.draw(in: rect, withAttributes: textFontAttributes)
// Create a new image out of the images we have created
let newImage = UIGraphicsGetImageFromCurrentImageContext()
// End the context now that we have the image we need
UIGraphicsEndImageContext()
//Pass the image back up to the caller
return newImage!
}
}
The problem is if the text is too long or too large, it will be off-screen. I would need to change the origin to write the text from right to left, so that it only takes up space to the left and not to the right of the screen. How can i do this?
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There is a simple function call to get the "bounding box" for a string. You can use this to position the text to be drawn in the image:
// get the bounding-box for the string
let stringSize = drawText.size(attributes: textFontAttributes)
// position the bounding-box at the bottom-right corner of the image
let x = self.size.width - ceil(stringSize.width)
let y = self.size.height - ceil(stringSize.height)
let rect = CGRect(x: x, y: y, width: stringSize.width, height: stringSize.height)
// Draw the text into an image
drawText.draw(in: rect, withAttributes: textFontAttributes)
Note that this code example places text in the lower right corner - ignores the parameter atPoint
. You will probably change this to a type parameter whichCorner
and then compute the position x
and accordingly y
.
By the way ... drawText
- a terrible name for a variable - it sounds like a function. It is much more convenient to use something like textToDraw
.
Following is the modified function using a parameter atCorner
where the values ββare:
+-----------+
| 0 1 |
| |
| |
| 3 2 |
+-----------+
Edit: Using the right-align style (as suggested by Tilina Chamin Hewagama) has some advantages. This edited version even handles text with "\n"
embedded line breaks.
extension UIImage {
func addText(textToDraw: NSString, atCorner: Int, textColor: UIColor?, textFont: UIFont?) -> UIImage {
// Setup the font specific variables
var _textColor: UIColor
if textColor == nil {
_textColor = UIColor.white
} else {
_textColor = textColor!
}
var _textFont: UIFont
if textFont == nil {
_textFont = UIFont.systemFont(ofSize: 50)
} else {
_textFont = textFont!
}
// Setup the image context using the passed image
UIGraphicsBeginImageContext(size)
// Put the image into a rectangle as large as the original image
draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
let titleParagraphStyle = NSMutableParagraphStyle()
// Setup the font attributes that will be later used to dictate how the text should be drawn
let textFontAttributes = [
NSFontAttributeName: _textFont,
NSForegroundColorAttributeName: _textColor,
NSParagraphStyleAttributeName: titleParagraphStyle
] as [String : Any]
// get the bounding-box for the string
var stringSize = textToDraw.size(attributes: textFontAttributes)
// draw in rect functions like whole numbers
stringSize.width = ceil(stringSize.width)
stringSize.height = ceil(stringSize.height)
var rect = CGRect(origin: CGPoint.zero, size: self.size)
switch atCorner {
case 1:
// top-right
titleParagraphStyle.alignment = .right
case 2:
// bottom-right
rect.origin.y = self.size.height - stringSize.height
titleParagraphStyle.alignment = .right
case 3:
// bottom-left
rect.origin.y = self.size.height - stringSize.height
default:
// top-left
// don't need to change anything here
break
}
// Draw the text into an image
textToDraw.draw(in: rect, withAttributes: textFontAttributes)
// Create a new image out of the images we have created
let newImage = UIGraphicsGetImageFromCurrentImageContext()
// End the context now that we have the image we need
UIGraphicsEndImageContext()
//Pass the image back up to the caller
return newImage!
}
}
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