IOS Launch Screen Storyboard vs Launch Images

So we have two options:

  • Expand the storyboard screen
  • Running images

I found out that the "Launch Screen Layout" option is the simplest and most effective, but if you want to round the edges or borders of certain elements, you're limited.

'Launch Images' gives you more options to create a static PNG of your interface. However, they create more files and add size to the application.

Apple points out: ( here )

Your best bet is to use an Xcode storyboard for the launch screen, but you can provide a set of static images if needed.

During work, in real life, which is faster? What makes launching an application faster or easier on the system?

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2 answers


Thinning applications

It depends on the number of images you display on the launch screen and the size of the image in the launch image. In addition, techniques such as diluting applications will create the correct option for each device type to select the correct object while avoiding others that are not needed.



Check this link when you are using image objects

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iOS is fast enough to load either a storyboard or an image. You don't need to worry, just do what works best for you.



By the way, there is a third option: Let iOS show the static launch screen / image first. Then, show your first view controller, which has the same layout as the launcher image, but adds dynamic UI elements. This first view controller must be alpha animated. Examples of added dynamic interface elements: loading a progress bar or registration / login buttons.

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