Change node.name inside touch without restarting?
I want to click on a specific spritenode and change the value of that spritenode. Here's the problem. When I do that and set the if statement, it knows to jump to that if statement. However, I don't want it to run until the next button press.
Example:
apple.name = "apple"
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
let location = touch.location(in: self)
let node : SKNode = self.atPoint(location)
if node.name == "apple" {
appple.name = "orange"
print("Hello")
}
if node.name = "orange" {
//do this
}
}
}
Is there a way to do this?
+3
source to share
1 answer
first of all, in your second if statement, you are not checking the "==" value, you are assigning the "=" value to it.
Anyway, a simple solution to your problem is to add an else if statement.
if node.name == "apple" {
appple.name = "orange"
print("Hello")
}else if node.name == "orange" {
//do this
}
+2
source to share