Openai gym for multi-agent games
Can openai game environments be used for multi-agent games? In particular, I would like to simulate a card game with four players (agents). The player who has gained momentum starts the next turn. How would I model the necessary coordination between players (eg who will it be next)? Ultimately, I would like to use amplification training for four agents playing against each other.
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The OpenAI team has implemented a multi-agent deep deterministic policy gradient. The MADDPG method was implemented by the OpenAI team.
This is a repo to get started. https://github.com/openai/multiagent-particle-envs
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