Admob Native Advanced Not available for download
I have created my own view class that inherits from the GADNativeContentAdView class . When I receive the declaration and the delegate is called, I populate my custom view with data as shown below.
Everything looks great, but the problem is that it is not clickable at all. I tried setting the interaction useraction of the actionbutton to false, but it still won't work. I also tried to register using the following:
- (void) registerAdView: (UIView *) adView clickableAssetViews: (NSDictionary *) clickableAssetViews nonclickableAssetViews: (NSDictionary *) nonclickableAssetViews;
Any idea how to get it to work?
- (void)setNativeContent:(GADNativeContentAd *)nativeContent
{
self.nativeContentAd = nativeContent;
headlineLabel.text = nativeContent.headline;
bodyLabel.text = nativeContent.body;
advertiserImage.image = ((GADNativeAdImage *)nativeContent.images.firstObject).image;
[actionButton setTitle:nativeContent.callToAction forState:UIControlStateNormal];
if (nativeContent.logo && nativeContent.logo.image)
{
advertiserLogo.image = nativeContent.logo.image;
}
else
{
advertiserLogo.image = advertiserImage.image;
}
NSDictionary *clickableArea = @{GADNativeContentHeadlineAsset:headlineLabel, GADNativeContentImageAsset:advertiserImage, GADNativeContentCallToActionAsset:actionButton};
NSDictionary *nonClickableArea = @{GADNativeContentBodyAsset:bodyLabel};
[nativeContent registerAdView:self clickableAssetViews:clickableArea nonclickableAssetViews:nonClickableArea];
}
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Inside the method, you can simply create and place the declaration hierarchy in the view.
GADNativeContentAdView *contentAdView = [[NSBundle mainBundle] loadNibNamed:@"NativeAdView" owner:nil options:nil].firstObject;
After assigning properties, map the Ad view content to the ad content object. This is necessary in order to make the ad available.
contentAdView.nativeContentAd = nativeContentAd;
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I finally figured out how to make all my own declarations available without using .xib. I subclassed GADNativeContentAdView and created a tappableOverlay view that I assigned to the unused asset view in my superclass. In this case, it was callToActionView. Then I used the un-documented GADNativeContentAd.registerAdView () method:
- (void)registerAdView:(UIView *)adView
clickableAssetViews:(NSDictionary<GADNativeContentAdAssetID, UIView *> *)clickableAssetViews
nonclickableAssetViews: (NSDictionary<GADNativeContentAdAssetID, UIView *> *)nonclickableAssetViews;
Here's a Swift 4 example:
class NativeContentAdView: GADNativeContentAdView {
var nativeAdAssets: NativeAdAssets?
private let myImageView: UIImageView = {
let myImageView = UIImageView()
myImageView.translatesAutoresizingMaskIntoConstraints = false
myImageView.contentMode = .scaleAspectFill
myImageView.clipsToBounds = true
return myImageView
}()
private let myHeadlineView: UILabel = {
let myHeadlineView = UILabel()
myHeadlineView.translatesAutoresizingMaskIntoConstraints = false
myHeadlineView.numberOfLines = 0
myHeadlineView.textColor = .black
return myHeadlineView
}()
private let tappableOverlay: UIView = {
let tappableOverlay = UIView()
tappableOverlay.translatesAutoresizingMaskIntoConstraints = false
tappableOverlay.isUserInteractionEnabled = true
return tappableOverlay
}()
private let adAttribution: UILabel = {
let adAttribution = UILabel()
adAttribution.translatesAutoresizingMaskIntoConstraints = false
adAttribution.text = "Ad"
adAttribution.textColor = .white
adAttribution.textAlignment = .center
adAttribution.backgroundColor = UIColor(red: 1, green: 0.8, blue: 0.4, alpha: 1)
adAttribution.font = UIFont.systemFont(ofSize: 11, weight: UIFont.Weight.semibold)
return adAttribution
}()
override var nativeContentAd: GADNativeContentAd? {
didSet {
if let nativeContentAd = nativeContentAd, let callToActionView = callToActionView {
nativeContentAd.register(self,
clickableAssetViews: [GADNativeContentAdAssetID.callToActionAsset: callToActionView],
nonclickableAssetViews: [:])
}
}
}
init() {
super.init(frame: CGRect.zero)
translatesAutoresizingMaskIntoConstraints = false
backgroundColor = .white
isUserInteractionEnabled = true
callToActionView = tappableOverlay
headlineView = myHeadlineView
imageView = myImageView
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func didMoveToSuperview() {
super.didMoveToSuperview()
addSubview(myHeadlineView)
addSubview(myImageView)
addSubview(adAttribution)
addSubview(tappableOverlay)
}
// override func updateConstraints() {
// ....
// }
}
Just remember to tie tappableOverlay
the supervisor to its edges so they are the same size ... c updateConstraints()
.
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