Full screen mode in SDL1.2 makes positions false
My screen resolution is 1920x1080. To have a full screen window, I call SDL_SetVideoMode(1920, 1080, 32, SDL_HWSURFACE | SDL_FULLSCREEN);
. However, when I try to add an image on this screen with positions x = 0 and y = 0, it is positioned off-screen, for example if my screen had a lower resolution than the window. It only displays part of the window.
To see the image, I need to give image.x
u a image.y
value greater than 0. For example, here is the result with image.x = 190
and image.y = 100
:
As you can see, the image gets stuck in the top left corner. This can give you an idea of ββwhere it is, approximately, when image.x = 0
and image.y = 0
.
Here is my code:
int main (int argc, char **argv)
{
SDL_Surface *screen = NULL;
SDL_Surface *image = NULL;
SDL_Rect pos_image;
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(1920, 1080, 32, SDL_SWSURFACE | SDL_FULLSCREEN);
SDL_WM_SetCaption("SDL Test", NULL);
image = SDL_LoadBMP("pack_images_sdz/image.bmp");
SDL_SetColorKey(image, SDL_SRCCOLORKEY, SDL_MapRGB(image->format, 0, 0, 255));
pos_image.x = 190;
pos_image.y = 100;
SDL_BlitSurface(image, NULL, screen, &pos_image);
SDL_Flip(screen);
pause();
SDL_Quit();
return EXIT_SUCCESS;
}
I would like to know why this is so. how do the positions x = 0 and y = 0 go off-screen?
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