Qt 5.9 Flushing OpenGL Buffers
I recently upgraded to Qt 5.9
. The app I'm working on uses QOpenGLWidget
and QOpenGLBuffers
. I noticed that the Qt 5.9
destruction QOpenGLWidget
is very slow and makes the application very slow.
Any suggestions / ideas to help?
[EDIT] It seems to be related to the number of VAO
( QOpenGLVertexArrayObject
) created . Qt 5.9
had to change the way of cleaning VAO
. Using the function destroy()
doesn't change anything.
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