SetWinEventHook Only Hitting Callback After Application Start
I have this class that listens when the CTRL + ALT + DEL screen is displayed. When I run my application, it only runs once, after which the callback never hits again. Sometimes it causes memory leak giving me System.AccessViolationException
. I know this exception is related to this hook because when I remove the hook code it never raises those exceptions.
What am I doing wrong? Why would he only do the callback once?
public static void StartListeningForDesktopSwitch()
{
SetWinEventHook(EVENT_SYSTEM_DESKTOPSWITCH, EVENT_SYSTEM_DESKTOPSWITCH,
IntPtr.Zero, EventCallback, 0, 0, WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNTHREAD);
}
public static void EventCallback(IntPtr hWinEventHook, uint eventType,
IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
//do stuff when secure desktop is shown or hidden
Log.LogEvent("Info", "Secure Desktop Event", "", "", null);
}
public delegate void WinEventDelegate(IntPtr hWinEventHook, uint eventType,
IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime);
[DllImport("user32.dll")]
static extern IntPtr SetWinEventHook(uint eventMin, uint eventMax, IntPtr
hmodWinEventProc, WinEventDelegate lpfnWinEventProc, uint idProcess,
uint idThread, uint dwFlags);
const uint WINEVENT_OUTOFCONTEXT = 0x0000;
const uint WINEVENT_SKIPOWNTHREAD = 0x0001;
const uint EVENT_SYSTEM_DESKTOPSWITCH = 0x0020;
I am calling this static class from Main () like this:
WindowEventHook.StartListeningForDesktopSwitch();
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1 answer
How did you use the external variable?
Try storing the callback in a static variable so it won't be GCed. Like this:
public static class WindowEventHook
{
private static readonly WinEventDelegate callback = EventCallback;
public static void StartListeningForDesktopSwitch()
{
SetWinEventHook(EVENT_SYSTEM_DESKTOPSWITCH, EVENT_SYSTEM_DESKTOPSWITCH,
IntPtr.Zero, callback, 0, 0, WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNTHREAD);
}
...
}
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