Retrieving image from Firebase storage using Swift

I'm looking for an end-of-code example for pulling an image from Firebase repository to show the image. Either as an image or for a table. I have looked through the posts here and various tutorials. It always seems that something is forgotten. If I could see the whole picture, I can understand it better.

The attached code is my current attempt to change photo1 from local to fetch from Firebase Storage.

import UIKit
import Firebase
import FirebaseAuth
import FirebaseStorage
import FirebaseDatabase

class MainMenuTableViewController: UITableViewController {



var mainMenu = [Menu]()
var photo1 = UIImage()
override func viewDidLoad() {
    super.viewDidLoad()
    loadMenu()
}

func loadMenu() {

    let storage = FIRStorage.storage()
    // Create a storage reference from the URL
    let storageRef = storage.referenceForURL("https://firebasestorage.googleapis.com/v0/b/medicalpatientapp-7fd45.appspot.com/o/iconimages%2Ffile-medical-icons.png?alt=media&token=c95b9c51-67ae-4e93-b63c-62091015a9ff")
    // Download the data, assuming a max size of 1MB (you can change this as necessary)
    storageRef.dataWithMaxSize(1 * 1024 * 1024) { (data, error) -> Void in
        // Create a UIImage, add it to the array
        let pic = UIImage(data: data!)
        self.photo1 = pic!

    }


   //let photo1 = UIImage(named: "iconimages-file-medical-icons")!
    let menu1 = Menu(name: "My Notes", photo: photo1)!

    let photo2 = UIImage(named: "iconimages-file-medical-icons")!
    let menu2 = Menu(name: "View Patients", photo: photo2)!

    let photo3 = UIImage(named: "iconimages-add-medical-icons")!
    let menu3 = Menu(name: "Add Persons", photo: photo3)!

    mainMenu += [menu1, menu2, menu3]

}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}

// MARK: - Table view data source

override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
    // #warning Incomplete implementation, return the number of sections
    return 1
}

override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
    // #warning Incomplete implementation, return the number of rows
    return mainMenu.count
}


override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {


    // Configure the cell...
    let cellIdentifier = "MenuTableViewCell"
    let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! MainMenuTableViewCell

    // Fetches the appropriate meal for the data source layout.
    let menu = mainMenu[indexPath.row]

    cell.menuLabel.text = menu.name
    cell.menuImage.image = menu.photo

    return cell
}

      

}

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4 answers


We highly recommend using Firebase Storage and Firebase Realtime Database for this. Here's a complete example:

General:

// Firebase services
var database: FIRDatabase!
var storage: FIRStorage!
...
// Initialize Database, Auth, Storage
database = FIRDatabase.database()
storage = FIRStorage.storage()
...
// Initialize an array for your pictures
var picArray: [UIImage]()

      

Download:



let fileData = NSData() // get data...
let storageRef = storage.reference().child("myFiles/myFile")
storageRef.putData(fileData).observeStatus(.Success) { (snapshot) in
  // When the image has successfully uploaded, we get it download URL
  let downloadURL = snapshot.metadata?.downloadURL()?.absoluteString
  // Write the download URL to the Realtime Database
  let dbRef = database.reference().child("myFiles/myFile")
  dbRef.setValue(downloadURL)
}

      

Download:

let dbRef = database.reference().child("myFiles")
dbRef.observeEventType(.ChildAdded, withBlock: { (snapshot) in
  // Get download URL from snapshot
  let downloadURL = snapshot.value() as! String
  // Create a storage reference from the URL
  let storageRef = storage.referenceFromURL(downloadURL)
  // Download the data, assuming a max size of 1MB (you can change this as necessary)
  storageRef.dataWithMaxSize(1 * 1024 * 1024) { (data, error) -> Void in
    // Create a UIImage, add it to the array
    let pic = UIImage(data: data)
    picArray.append(pic)
  })
})

      

For more information, see Zero to App: Developing with Firebase , and the associated source code , for a practical example of how to do this.

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In Swift 3

    let ref = Database.database().reference()
    let uid = Auth.auth().currentUser?.uid
    let usersRef = ref.child("users").child(uid!)

    // only need to fetch once so use single event
    usersRef.observeSingleEvent(of: .value, with: { snapshot in

        if !snapshot.exists() { return }

        //print(snapshot)

        let userInfo = snapshot.value as! NSDictionary
        print(userInfo)
        print(userInfo["name"]!)
        let profileUrl = userInfo["profilePicUrl"] as! String

        print(profileUrl)
        let storageRef = Storage.storage().reference(forURL: profileUrl)
        storageRef.downloadURL(completion: { (url, error) in
            let data = Data(contentsOf: url!)
            let image = UIImage(data: data! as Data)
            self.profilePic.image = image
        })

      



Loads an image from storage.

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I highly recommend using FirebaseUI's built-in sd_setImage function. It has built-in caching functionality and is much faster than using a data view from the storage database.

Make sure to import FirebaseUI and add it to your subfile.

In Swift 4

let ref = Database.database().reference()
let uid = Auth.auth().currentUser?.uid
let userRef = ref.child("users").child(uid!)
var myImageView = UIImageView()

userRef.getDocument { (document, error) in
    if let document = document, document.exists {
        let myData = document.data()
        if let profileURL = myData["profileURL"] as? String {
            let storageRef = Storage.storage().reference(forURL: profileURL)
            myImageView.sd_setImage(with: storageRef, placeholderImage: UIImage(named: "placeholder.png"))
        }
        else {
            print("profileURL is nil")
        }
    } 
    else {
        print("Document does not exist")
    }
}

      

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1. Swift 4.1. Fetching images from Firebase Storage Update RULES for your STORAGE option on the left panel, just with your app name: -

service firebase.storage {
  match /b/focus-206323.appspot.com/o {
    match /{allPaths=**} {
      // Allow access by all users
      allow read, write;
    }
  }
}

      

2. Create a simple method with callbacks in your class where you imported your Firebase store: -

      func downloadImages(folderPath:String,success:@escaping (_ image:UIImage)->(),failure:@escaping (_ error:Error)->()){
        for i in 0 ..< 194{
            // Create a reference with an initial file path and name
            let reference = Storage.storage().reference(withPath: "\(folderPath)/0.jpg")
            reference.getData(maxSize: (1 * 1024 * 1024)) { (data, error) in
                if let _error = error{
                    print(_error)
                    failure(_error)
                } else {
                    if let _data  = data {
                        let myImage:UIImage! = UIImage(data: _data)
                        success(myImage)
                    }
                }
            }

        }
     }

      

3. Use this method wherever you want: -

      self.downloadImages(folderPath: "DogBreedsImages", success: { (img) in
            print(img)
        }) { (error) in
            print(error)
        }

      

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