How to implement selection with GearVrController - Unity
So I am figuring out how to add the GearVrController to the scene.
The controller follows the movement of the hand.
But how can I implement the selection + ray part from device to scene?
I mean a ray that can select an item, like the image below, which is taken from the Oculus menu.
I'm looking for a built-in solution from Oculus, if there is one. (I don't care about the menu itself, I'm trying to figure out how to implement the selection using a controller)
+3
source to share
1 answer
- For
Ray
you can use the so calledLineRenderer
inUnity
. Attach it to a controller and through a script you can assign start and end points (SetPosition(int index, Vector3 position);
for indices use 0 and 1 and positions are the controller and whatever you choose). - For your menu, you can use a world-based one
Canvas
that is constantly on top of the controller. You can switch it on a specific pres button from the controller.
+2
source to share