Why is my circle bouncing off a straight surface at an angle?
I have a ball and two straight vertical surfaces in my world.
When I apply force to the ball, I expect it to stay in a straight line, however, it seems to bounce off at an angle.
script: https://jsfiddle.net/zvjvvzeL/11/
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies,
Body = Matter.Body,
Vector = Matter.Vector,
Events = Matter.Events;
// create an engine
var engine = Engine.create();
var canvas = document.getElementById('canvas');
engine.world.gravity.y = 0; // gravity not needed in this app
// create a renderer
var render = Render.create({
element: document.body,
canvas: canvas,
engine: engine,
options: {wireframes: true}
});
var ball_0 = Bodies.circle(100, 150, 11, {
density: 0.04,
frictionAir: 0.06,
restitution: 0.8,
friction: 0.3
});
var cushion_left = Bodies.rectangle(34, 160, 100, 208, { isStatic: true });
var cushion_right = Bodies.rectangle(492, 160, 100, 208, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [cushion_left, cushion_right, ball_0]);
render.options.height = 300;
canvas.height = 300;
Engine.run(engine);
Render.run(render);
Body.applyForce(ball_0, { x: 0, y: 0 }, { x: 0.5, y: 0 });
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1 answer
Not too familiar with MatterJS, but apparently the ball has a default angular twist. I think this only affects a closed system like the one you created.
You may need this long term, but now you can install intertia : Infinity
var ball_0 = Bodies.circle(100, 150, 11, {
density: 0.04,
frictionAir: 0.06,
restitution: 0.8,
friction: 0.3,
inertia : Infinity
});
But now you also need to apply a little more force to get the ball to hit the wall. I just turned it on .6
Body.applyForce(ball_0, { x: 0, y: 0 }, { x: .6, y: 0 });
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